We got an ok turnaround as for Thursday and BC doctrine, ceptor, Bhaalgorn, 3 Prophecies, Dragoon:
Spoiler
Budda Sereda - Prophecy
Castor Udan
Gemma Solett - Malediction
Mols Halleck - Bhaalgorn
Tisiphone Tagetes - Dragoon
Tyler Arnoux - Confessor, Imperial Navy Slicer
Wokum - Prophecy, Punisher
Xafen Katapi - Prophecy
Castor Udan
Gemma Solett - Malediction
Mols Halleck - Bhaalgorn
Tisiphone Tagetes - Dragoon
Tyler Arnoux - Confessor, Imperial Navy Slicer
Wokum - Prophecy, Punisher
Xafen Katapi - Prophecy
To start I've asked Gemma to check Dastryns and he spotted Daniel Essig in a flashy Megathrone NI warping to UPH. I called Mols to follow him and bait into a fight. We were still in Stacmon on a gate and I did not want to show him more unistas and waited for him to take a bait: did want to avoid Daniel jumping back from UPH into Dastryns, see us on grid and run away keep bouncing while his team mates join.
Unfortunately, there were 2 his friends nearby already: Scorpion and Rokh.
I saw Scorpion only when we jumped to UPH, looks like Rokh landed and jumped into UPH while I was in warp.
Each 3 Prophecies could rep 187 EHP/s, 3, even with lower skills can do almost 550 EHP/s. Plus I knew Mols had 2 Large Reppers that with heat should give him 780 EHP/s.
But when we jumped through the gate we all were really far from Bhaal: 25-30km with only 8km optimal from our reppers. We caught him in structure, but could not hold reps. Neither we could kill MNI quick enough. When Bhall went down a called scatter. We lost 2 more BC, Wokum in Prophecy and other smaller ships escaped successfully.
Good fight, though bloody.
(02:19:02) Uphallant
Bhaalgorn -331.65m
Prophecy -82.71m
Prophecy -67.28m
After that, we all reshipped into 3 other Propechies and moved further.
We had quite a bit of content on our way:
- 6 Bs
- a dozen of Maguses with 4 deacons
- 20 Caracals
- same Maguses gang with already 6 deacons
... maybe something else which I don't remember.
We successfully disengaged from all, with only one exception. Hiding from Caracals we were at a citadel in Oicx. I knew we are tethered, but gut feeling told me: better dock up. So I called for it, make sure people did... Noticed Wokum in space, called: "Wokum, you better dock-up", and docked up myself.
Wokum reported Stiletto landing on a citadel, he is tackled... WHAT? How? Now I assume he locked Stiletto immediately he landed and before he was tethered, this made Wokum losing tethering and be able to be locked and ... prevented from tethering. I also assume Wokum aggressed Stiletto so he could not dock up.
Unless it was the case, Wokum I recommend you report this to CCP and request reimbursement. In any case, -1 DD:
(03:01:58) Oicx
Prophecy -84.45m
We moved to Kinakka, tackled Corax, but before we landed he killed tackle, though, died later somewhere in the system:
Malediction -44.27m
Corax +20.27m
2nd fight.
We moved further, had Tyler Arnoux joining us (Welcome Tyler!). In between Hirri and Kedama we noticed a flashy VNI on a gate. We played with it for few minutes, realized he is smart and I almost called to move on, when Gemma reported VNI (I believe it was another one) in a plex at 100km. I called for point and once got it we warped to the VNI.
At the same time, we noticed a spike in a system, we were already in warp when I've noticed few tristans decloaking. It was hard to say if it was the same corp or not, but I assumed that 2 Prophecies, Confessor, Pontifex and Deacon can kill VNI, before we lose ships.
Apparently, we could not. They were killing drones quite aggressively, I could not send them in space quick enough. Also, again, Tyler was really far to catch reps .... and we lost it too:
(03:59:58) Hirri
Confessor -64.37m
Punisher -10.14m
Dragoon -5.22m
Prophecy -68.66m
Prophecy -76.97m
Capsule -49.78m
In the end, I was not good enough spamming warp out and lost my training pod (2 +4 implants).
Khm. I called it an interesting fleet, but admittedly, another ISK negative BC fleet.
What was good:
1. I believe I did a good job moving us around the danger of low-sec and keeping fleet safe to be ready for our battle.
2. Before the fleet, I was questioning, but as a result, I can confirm: Spider Prophecies MUST have MWD, it is vital to grab fleet after the jump. Glad I've made that call.
What could be better:
1. In the first fight, I probably should save 2 BCs and don't even try saving Mols. Yet, I did not encounter the low range of reppers and the fact, that Bhaal can be moving and be out of range.
2. I feel we should be able to spot 2 other BSs in space before the engagement... why did we notice them only when we were on grid?
3. Original fit I was going to use for Prophecies had Centii A-Type Small Remote Armor Reparirer modules, but when I scanned the market, whole New Eden barely had 15 of them. And price for them was starting at 10-15M ISK and up to 20M... I checked Dodixie and Jita... bought quite a few to haul to Stac... As I had barely enough for 3 ships, I changed the fit to a medium reppers.
4. Drone are not good for PvP. If we had a bigger fleet (more drones and DPS) and were able to clear the grid quicker that would probably not be an issue, but opponents were killing all: heavy and medium and even small drones so quick that we could not really apply any DPS.
5. Should we pick that last fight with a single VNI when we saw a spike in local? If it was just a beginning of the fleet I would may hesitate, but after 1.5h of running from content I decided to give it a try. Was it a bad decision? Please let me know!
P.S. Please submit the SRP requests (extended SRP is already paid out) https://docs.google.com/forms/d/e/1FAIp ... w/viewform and fill-in the FCC feedback form: https://docs.google.com/forms/d/e/1FAIp ... rm?c=0&w=1