Fergus Echerie wrote:1 - In my mind a Scout (especially a +1) should be faster than the fleet and not really too concerned with damage or killmails, just tackle then bail and make safes.
Would this kind of thing work?
[Ares, Fleet Interceptor Speed]
Small Ancillary Armor Repairer, Nanite Repair Paste
Inertial Stabilizers II
Nanofiber Internal Structure II
Damage Control II
F-90 Compact Sensor Booster, Scan Resolution Script
Warp Disruptor II
5MN Quad LiF Restrained Microwarpdrive
Light Electron Blaster II, Caldari Navy Antimatter Charge S
Light Electron Blaster II, Caldari Navy Antimatter Charge S
Light Electron Blaster II, Caldari Navy Antimatter Charge S
Small Hyperspatial Velocity Optimizer II
Small Polycarbon Engine Housing II
Null S x1000
Caldari Navy Antimatter Charge S x1000
Once i've Interceptors IV it will point at 28k, travels at 10AU and aligns <2 secs (Blasters just for drones although if that happens prob dead).
the fit is actually solid, but would go especially in the beginning for more tank. Also the sebo is sometimes nice, but if we are lucky enough to catch something, then that guy already messed up and is most likely not aligned.
For the beginning i would actually go for something like the following, left one rig open, either choose a Poly/Shield Extender or even an additional Hyperspatial. The weapon can be thrown out for even more speed or tank, but sometimes nice to have them against drones actually. If you really want the align <2s go for a intertial stab + Nozzle Joints i guess.
Also always go in with a heated point on initial tackle, so you should've ~32km or 36 with All V then later.
[Ares, Ares]
Damage Control II
Micro Auxiliary Power Core I
Overdrive Injector System II
Nanofiber Internal Structure II
Warp Disruptor II
Medium Shield Extender II
5MN Quad LiF Restrained Microwarpdrive
Light Electron Blaster II, Null S
Light Electron Blaster II, Null S
Light Electron Blaster II, Null S
[Empty Rig slot]
Small Hyperspatial Velocity Optimizer II
Caldari Navy Antimatter Charge S x1000
Nanite Repair Paste x100
Fergus Echerie wrote:2 - If I knew where we were headed in advance i'd create some BM's although realise this is difficult when using H2N WH and soo many jumps.
Just make it a habit to bookmark on these fleets, you will have a huge amounts of BMs after a while everywhere in EvE. Scouting beforehand probably just scares something off.
Fergus Echerie wrote:3 - I need to practice more, lots more....
well, today i let you not really scout since i was a bit in hurry
Don't stress it actually, and optimal is btw. that we've more than one scout. Also this +1 is not the best way for this kind of fleet, more likely +3/4 and the scout just moves ahead on its own. We will get into that if we've more numbers and are familiar with this stuff i hope
Fergus Echerie wrote:4 - How do you find the gate so quick as sometimes I simply cannot see it for jumble os Sigs/Moons/Planets?
I've nearly all the time the scanner map open, if you hover over the gate in the overview it gets highlighted in the map. Not sure if you meant this?
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And yeah i hope we get some better hole next time for less warping around and more hunting. Glad that you enjoyed it still.