I took three routes when roaming out of Stacmon; first was the easiest (thanks to Glenn for this one), second and third were routes into Black Rise terminating in Ichoria.
- Kamela - Prefer Less Secure
- Ichoria via Essence
- Ichoria via Oicx
- Fits under 4M (Including Ammo, Nanite etc.)
- Nothing Tech II (Other than DC)
- Flyable with moderate fitting skills
- Gain more solo piloting experience
- Fly offensively (Slide, don't hold plexes)
- Get a solo kill per loss
Merlin:
Spoiler
[Merlin, Solo - 4M - Scram Control Merlin]
Damage Control II
Vortex Compact Magnetic Field Stabilizer
Small Ancillary Armor Repairer
Faint Epsilon Scoped Warp Scrambler
X5 Enduring Stasis Webifier
X5 Enduring Stasis Webifier
1MN Monopropellant Enduring Afterburner
150mm Compressed Coil Gun I
150mm Compressed Coil Gun I
150mm Compressed Coil Gun I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Caldari Navy Antimatter Charge S x500
Iron Charge S x1500
Nanite Repair Paste x24
Antimatter Charge S x1500
Caldari Navy Iron Charge S x300
Damage Control II
Vortex Compact Magnetic Field Stabilizer
Small Ancillary Armor Repairer
Faint Epsilon Scoped Warp Scrambler
X5 Enduring Stasis Webifier
X5 Enduring Stasis Webifier
1MN Monopropellant Enduring Afterburner
150mm Compressed Coil Gun I
150mm Compressed Coil Gun I
150mm Compressed Coil Gun I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Caldari Navy Antimatter Charge S x500
Iron Charge S x1500
Nanite Repair Paste x24
Antimatter Charge S x1500
Caldari Navy Iron Charge S x300
Slasher:
Spoiler
[Slasher, Solo - 4M - Brawl Dishonor Slasher]
Damage Control II
Small Ancillary Armor Repairer
Faint Epsilon Scoped Warp Scrambler
Balmer Series Compact Tracking Disruptor I
1MN Y-S8 Compact Afterburner
X5 Enduring Stasis Webifier
200mm Light Prototype Automatic Cannon
200mm Light Prototype Automatic Cannon
200mm Light Prototype Automatic Cannon
Small Infectious Scoped Energy Neutralizer
Small Anti-EM Screen Reinforcer I
Small Polycarbon Engine Housing I
Small Projectile Burst Aerator I
Republic Fleet Phased Plasma S x650
Republic Fleet EMP S x650
Optimal Range Disruption Script x1
Tracking Speed Disruption Script x1
Republic Fleet Fusion S x650
Fusion S x1500
Phased Plasma S x1500
EMP S x1500
Nanite Repair Paste x30
Damage Control II
Small Ancillary Armor Repairer
Faint Epsilon Scoped Warp Scrambler
Balmer Series Compact Tracking Disruptor I
1MN Y-S8 Compact Afterburner
X5 Enduring Stasis Webifier
200mm Light Prototype Automatic Cannon
200mm Light Prototype Automatic Cannon
200mm Light Prototype Automatic Cannon
Small Infectious Scoped Energy Neutralizer
Small Anti-EM Screen Reinforcer I
Small Polycarbon Engine Housing I
Small Projectile Burst Aerator I
Republic Fleet Phased Plasma S x650
Republic Fleet EMP S x650
Optimal Range Disruption Script x1
Tracking Speed Disruption Script x1
Republic Fleet Fusion S x650
Fusion S x1500
Phased Plasma S x1500
EMP S x1500
Nanite Repair Paste x30
Punisher:
Spoiler
[Punisher, Solo - 4M - Kite Slicer Punisher]
Small Ancillary Armor Repairer
Extruded Compact Heat Sink
Extruded Compact Heat Sink
Type-D Restrained Nanofiber Structure
Type-D Restrained Nanofiber Structure
5MN Quad LiF Restrained Microwarpdrive
Faint Scoped Warp Disruptor
Small Focused Anode Particle Stream I
Small Focused Anode Particle Stream I
Small Focused Anode Particle Stream I
Small Focused Anode Particle Stream I
Small Energy Locus Coordinator I
Small Energy Locus Coordinator I
Small Energy Locus Coordinator I
Standard S x4
Imperial Navy Standard S x4
Nanite Repair Paste x32
Multifrequency S x4
Radio S x4
Small Ancillary Armor Repairer
Extruded Compact Heat Sink
Extruded Compact Heat Sink
Type-D Restrained Nanofiber Structure
Type-D Restrained Nanofiber Structure
5MN Quad LiF Restrained Microwarpdrive
Faint Scoped Warp Disruptor
Small Focused Anode Particle Stream I
Small Focused Anode Particle Stream I
Small Focused Anode Particle Stream I
Small Focused Anode Particle Stream I
Small Energy Locus Coordinator I
Small Energy Locus Coordinator I
Small Energy Locus Coordinator I
Standard S x4
Imperial Navy Standard S x4
Nanite Repair Paste x32
Multifrequency S x4
Radio S x4
Kills and Losses
Merlin
Merlin #1: (04:34:23) Hevrice, Oyonata, Sahtogas
Tristan +0.77m
Merlin +11.01m
Capsule +9.54m
Merlin -4.15m
Spoiler
The first kill onto the Tristan was pretty much a gimmie, unrigged plexor.
The next fight with a dual web rail merlin was fairly close; however I was able to abuse the range difference between 125mm and 150mm railguns to my advantage to secure the win.
I get a little impatient and slide into a comet. I land at zero and he is able to volley me before I can pull any kind of range.
The next fight with a dual web rail merlin was fairly close; however I was able to abuse the range difference between 125mm and 150mm railguns to my advantage to secure the win.
I get a little impatient and slide into a comet. I land at zero and he is able to volley me before I can pull any kind of range.
Merlin -3.96m
Spoiler
Slid into a blaster comet; due to his inattention, I was able to get to range. I was working through him while keeping him at 8km when his friend arrives and slides in. I was distracted managing damage from the first comet's drones so I don't notice the second comet before it is too late. Second comet closes range and I get popped pretty quick after that.
Merlin -4.06m
Spoiler
Slide into an Atron and land at zero. Unable to pull range fast enough to avoid damage. Reps don't land cause of buffer in shield.
Merlin -3.99m
Spoiler
Incursus loss, same story, land at zero, shield goes down while starting to pull range, dead by the time a rep or two goes off.
Slasher
Slasher #1: (21:38:42) Hikkoken
Slasher -3.6m
Punisher +13.33m
Spoiler
Land at a novice where a punisher is sitting outside the gate. I make no attempt to slide and he tackles me. I orbit close at 1250 and start to apply dps and neuts. I have him into armor when a Thrasher lands and third parties. I attempt to pull away and disengage, but this lowers my transversal to the punisher allowing some hard hits. I go down and the Punisher goes down shortly after.
Breacher +9.4m
Slasher -3.35m
Tormentor +12m
Spoiler
This one is cheating a little. I was out in a dual tank breacher and I third party onto a breacher and an incursus. I primary the breacher as I feel that is more of a threat than the blaster incursus. After the breacher goes down I move focus onto the incursus. He is a standard dual rep fit, so I am wholly unable to break him while he is still able to slowly hit out to me with null. Since he has no control due to his cap booster I pull away and disengage.
I then reship to the slasher and head out to Agoze once again. I see a tormentor in a novice and slide in. I engage, orbit tight and use neuts and tracking disruption to mitigate dps. I have him almost broken, but I am running a little short on cap, as I am overrunning the Neut. His drones are bleeding me into structure and he is doing a great job launching and pulling to make it hard for me to kill them. I stupidly drop my web on him to web a drone to kill it and he is able to pull out to around 5k. The lower transversal gets me two shot by his beams.
I then reship to the slasher and head out to Agoze once again. I see a tormentor in a novice and slide in. I engage, orbit tight and use neuts and tracking disruption to mitigate dps. I have him almost broken, but I am running a little short on cap, as I am overrunning the Neut. His drones are bleeding me into structure and he is doing a great job launching and pulling to make it hard for me to kill them. I stupidly drop my web on him to web a drone to kill it and he is able to pull out to around 5k. The lower transversal gets me two shot by his beams.
Merlin +8.92m
Maulus Navy Issue +49.04m
Slasher -3.67m
Spoiler
With this slasher I third partied on a merlin and Maulus Navy fighting. I applied a web and range disruption to the merlin and scrammed the maulus; I then applied my dps to the maulus as I have no good way of mitigating drone dps. The maulus destroys the merlin then turns its attention to me but it has already sustained too much damage to do anything before dying
I roam all the way to Kamela with no content and start heading back when I slide into a bait kitey Tormentor. I am unable to slingshot it and it makes short work of my buffer. I don't rep (guess I should have), but it would have been hard to catch regardless.
I roam all the way to Kamela with no content and start heading back when I slide into a bait kitey Tormentor. I am unable to slingshot it and it makes short work of my buffer. I don't rep (guess I should have), but it would have been hard to catch regardless.
Incursus +13.34m
Executioner +6.04m
Punisher +1.64m
Capsule +0.01m
Punisher +1.64m
Capsule +0.01m
Atron +13.09m
Tormentor +7.67m
Slasher -3.74m
Spoiler
This was a long roam, but definitely the best I've done in a single ship during my whole Eve career.
My first kill was onto an Incursus. vs Blasters I orbited around 3.75km using range disruption while letting my neut do its work. When he started to have cap issues (evidenced by drop of scram/web), I closed in to around 1.25k and finished him them off with better dps.
The next kill was on to a new pilot flying a scram kiting beam exec. This fit is okay if you can hold at 10km, but since he started at zero I was already under his guns regardless of my TD.
Kills three and four were vs the same pilot flying the same fit Punisher. I was able to figure out his fit from ZKill and I knew he never had anything but Multifrequency S in his ship. As a result I used much the same strategy that I used vs the Incursus. Once he was cap dry, his Reactive Armor Hardener shut off, and it was much quicker work to dps him down after that.
During the second Punisher fight I noticed an Atron outside our plex. I luckily had not spent any heat killing the punisher (as it was a fight I had won easily before) so I decided to stay and fight. I was much more worried about this fight than the Incursus, because with null the Atron could apply great to me at the fairly close range I was holding regardless of my Range Disruption. Luckily the pilot neglected to load the null he had in his cargo, and as a result I was able to cap him out and kill him.
My final kill of this roam was third partying onto a Tormentor and Punisher brawling in a Novice. I decide to primary the Tormentor, as I could see he was pulse fit, and that + his drones was bad news for me. When the tormentor went down I started engaging the Punisher. He was 2x400mm Brick fit with 125mm ACs. I applied range disruption to him, but he was still able to hit out to me, and the dps/tank between us was an incredibly close race. When I was starting to hit cap dry and bleeding into deep structure I began to pull away. I had him into about 50% hull, and by the time I exited his damage envelope I was in 3% hull. I was able to apply light falloff damage to him from around 7km, but he decided to disengage when I pulled range.
After this I roamed all the way back up to Black Rise to hopefully join up with a Uni Fleet that was out. I engaged a pilot in an Incursus. I preheated AB and landed, applied scram/web and burned away, but he was still able to keep me closer than 2km. I then noticed he had no scram on me,
so I attemped to warp away. Unfortunately his overwhelming dps popped me before I could align and warp
My first kill was onto an Incursus. vs Blasters I orbited around 3.75km using range disruption while letting my neut do its work. When he started to have cap issues (evidenced by drop of scram/web), I closed in to around 1.25k and finished him them off with better dps.
The next kill was on to a new pilot flying a scram kiting beam exec. This fit is okay if you can hold at 10km, but since he started at zero I was already under his guns regardless of my TD.
Kills three and four were vs the same pilot flying the same fit Punisher. I was able to figure out his fit from ZKill and I knew he never had anything but Multifrequency S in his ship. As a result I used much the same strategy that I used vs the Incursus. Once he was cap dry, his Reactive Armor Hardener shut off, and it was much quicker work to dps him down after that.
During the second Punisher fight I noticed an Atron outside our plex. I luckily had not spent any heat killing the punisher (as it was a fight I had won easily before) so I decided to stay and fight. I was much more worried about this fight than the Incursus, because with null the Atron could apply great to me at the fairly close range I was holding regardless of my Range Disruption. Luckily the pilot neglected to load the null he had in his cargo, and as a result I was able to cap him out and kill him.
My final kill of this roam was third partying onto a Tormentor and Punisher brawling in a Novice. I decide to primary the Tormentor, as I could see he was pulse fit, and that + his drones was bad news for me. When the tormentor went down I started engaging the Punisher. He was 2x400mm Brick fit with 125mm ACs. I applied range disruption to him, but he was still able to hit out to me, and the dps/tank between us was an incredibly close race. When I was starting to hit cap dry and bleeding into deep structure I began to pull away. I had him into about 50% hull, and by the time I exited his damage envelope I was in 3% hull. I was able to apply light falloff damage to him from around 7km, but he decided to disengage when I pulled range.
After this I roamed all the way back up to Black Rise to hopefully join up with a Uni Fleet that was out. I engaged a pilot in an Incursus. I preheated AB and landed, applied scram/web and burned away, but he was still able to keep me closer than 2km. I then noticed he had no scram on me,
so I attemped to warp away. Unfortunately his overwhelming dps popped me before I could align and warp
- Rails -> Tracking Disruption
- Blasters -> Range Disruption+Neuts
- Beams -> Tracking Disruption
- Pulses -> Range Disruption+Neuts
- Arty -> Tracking Disruption
- AC -> Range/Tracking depending on ship bonus/ac size
Punisher
Punisher #1: (08:40:14) Martoh
Inquisitor +2.14m
Punisher -4.81m
Spoiler
After a long roam around with no content I decided to slide into a three man gang holding a novice. I tried to pull range out but was unable to before getting scrammed and dual webbed. Stuck as I was I primaried their frigate logi and was able to take him down before I popped. I tried applying to the other two frigs but tracking prevented that from happening.
Breacher +7.33m
Capsule +0.01m
Tristan +10.91m
Executioner +3.09m
Punisher -3.85m
Merlin +8.72m
Spoiler
First kill was on to a Breacher. Fairly straightforward fight. Made sure to get dps down on drones while they were close to him/approaching me. Once the two drones were down I just worried about pulsing my MWD and watching for him to disengage for me to activate my point. Despite his dualprop he was still not able to catch me. I am betting he accidentally let his MASB cycle once or twice without charges leaving him capped out.
Tristan fight was a risky take on my part. I slid, established range and orbited him at 18km. While his drones chased I alphaed them off. Every time he pulled them I would control-space, keep shooting drones, then start dpsing him.
The Executioner was an easy kill as I was able to get range and he did not bring any other crystals. With no incoming dps it was easy to manage range and taking him down.
After I arrived in Kamela, I poked around the Bleak Lands a little and tried engaging an Astero. I could not deal with his drones so I disengaged and docked up to repair. When I undocked I d-scanned a Merlin sitting in a small. I decided to take the fight and slid. He was able to land a scram/web on me and after he did the Astero from before decloaked 30 off the beacon.
Died pretty quickly after that.
Tristan fight was a risky take on my part. I slid, established range and orbited him at 18km. While his drones chased I alphaed them off. Every time he pulled them I would control-space, keep shooting drones, then start dpsing him.
The Executioner was an easy kill as I was able to get range and he did not bring any other crystals. With no incoming dps it was easy to manage range and taking him down.
After I arrived in Kamela, I poked around the Bleak Lands a little and tried engaging an Astero. I could not deal with his drones so I disengaged and docked up to repair. When I undocked I d-scanned a Merlin sitting in a small. I decided to take the fight and slid. He was able to land a scram/web on me and after he did the Astero from before decloaked 30 off the beacon.
Died pretty quickly after that.
Slasher +15.39m
Punisher -3.69m
Spoiler
Was playing around outside plexes with a brawly slasher. Slasher pilot made the mistake of landing at zero on a plex and I was able to catch them before they could warp away.
Continued roaming and felt confident so I engaged an AC svipul outside of a medium. I had him pointed and chasing, so I set my speed manually to match his so I wouldn't rubberband/slingshot as much. I was taking him into armor when his friend showed up in a hawk. I moved my keep at range to the hawk, but my speed selection still stuck. The hawk landed a scram and I died very quickly after that.
Continued roaming and felt confident so I engaged an AC svipul outside of a medium. I had him pointed and chasing, so I set my speed manually to match his so I wouldn't rubberband/slingshot as much. I was taking him into armor when his friend showed up in a hawk. I moved my keep at range to the hawk, but my speed selection still stuck. The hawk landed a scram and I died very quickly after that.
Punisher -4.00m
Spoiler
Slid in on a FNC. Was able to pull range easily, and hold him at around 16km, but his drones required me to run my repper. With this and the already bad cap issues I capped myself out and was unable to run my SAAR; I could have warped away but completely missed it due to trying to keep point on him as he was more than halfway through his hull.
Stats
ISK Destroyed: 205,032,033.34
ISK Lost: 46,885,505.21
ISK Delta: 158,146,528.13
Efficiency: 77.132%
Retro
Overall had a lot of fun with this. Content is pretty hard to find, so it is way better to be undocked and roaming around while playing with fits, waiting for fleets, etc. It was interesting to see how different the meta was between Min/Amarr and Cal/Gal FW space. I would definitely like to try roaming out to null with frigates in the future. If anyone has any tips/fits/suggestions please do let me know, thanks for reading!