The fleet doctrine is designed to apply damage well from 60+ km range, out to a maximum of 80km (depending on drone control range). The drones move *fast* in order to minimize the amount of time it takes to apply our initial damage, and also to minimize the time it takes to swap targets (a consistent down-side to drone doctrines) or to recall drones and run away if needed. In this way the Dragalwars work as a long-range skirmishing doctrine which are similar to the Talwars that they're named after.
Where they differ is that the Dragalwars have logi support, and so are able to stay on grid longer than Talwars can. They also aren't so reliant on killing their targets in 1-2 salvoes, since the sustained drone dps is higher than the sustained light missile dps, and are a little less reliant on having a critical mass of 30+ DD ships in order to be effective.
Dragoons:
Spoiler
400mm Steel Plates II
IFFA Compact Damage Control
'Refuge' Adaptive Nano Plating I
Drone Damage Amplifier II
5MN Quad LiF Restrained Microwarpdrive
Drone Navigation Computer I
Alumel-Wired Enduring Sensor Booster
Drone Link Augmentor I
[Empty High slot]
[Empty High slot]
[Empty High slot]
[Empty High slot]
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Hobgoblin II x5
Acolyte II x5
Warrior II x5
Nanite Repair Paste x30
Targeting Range Script x1
Scan Resolution Script x1
ECCM Script x1
Spoiler
400mm Crystalline Carbonide Restrained Plates
IFFA Compact Damage Control
Micro Auxiliary Power Core I
Energized Adaptive Nano Membrane II
5MN Quad LiF Restrained Microwarpdrive
Small Capacitor Booster II
Small Remote Armor Repairer II
Small Remote Armor Repairer II
Small Remote Armor Repairer II
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Light Hull Maintenance Bot I x1
Nanite Repair Paste x25
Navy Cap Booster 400 x20
Our fleet composition at undock was 9 Dragoons, 3 Inquisitors, 1 Heretic, and 2 intercepters, plus myself in a Magus. The Magus was meant to simply provide a bit more tank for myself as an FC, so I would be less likely to get headshot, while also giving boosts to the fleet. For this fleet, I chose armour resistance boosts. The previous day, we had flown the oversized MWD Myrmiddons, and I noticed that when the FC / anchor had a speed boost, it exacerbated the problem where lower-SP pilots couldn't keep up with the anchor (more on this in a bit).
Ann'Dra Padecain - Inquisitor
Atticus Vex - Dragoon
B'aldrick Aivoras - Dragoon
Breeze One - Dragoon
Budda Sereda - Heretic
Decklin Quark Reiger - Magus
DonkeyPunch Udan - Malediction
Gatt2111 - Malediction
Kora K - Dragoon / Dragoon
Laser Skaron - Inquisitor
Porsche Amarr - Dragoon
Trillian Ituin - Dragoon
Union Pivo - Malediction / Condor
Walleye Null - Dragoon
Zeerse Solaris - Dragoon
Zeon Alabel - Inquisitor
ashahara - Dragoon
We had a wormhole connection from Amoen to Pure Blind.
(17:37:37Z) Amoen
On the way to our wormhole, we bumped into this cyno magnate, and quickly killed him:
Magnate +2.15m
Around this time we were joined by our 3rd interceptor pilot.
(17:54:26Z) A8I-C5
There wasn't much between our wormhole exit in 5-9WNU until we got to A8I-C5, where we caught a ratting VNI.
It was interesting to note that although the Dragalwars don't have a true 'alpha strike' there is still a significant burst of damage as the drone ball reaches the target.
Vexor Navy Issue +177.68m
Mobile Tractor Unit +7.99m
(18:05:14Z) DK-FXK
Our scouts reported that a gang of Caracals from the Banderlogs Alliance was nearby also roaming the area. We had two skirmishes with them. The first time, our warriors quickly vaporized the Kitsune which was jamming our Logi. Our fast tackle had to warp off from the Caracals, and we weren't able to trade effectively, since we had no way of holding them on grid, and didn't kill them fast enough to stop them from warping off, so we disengaged.
Kitsune +68.55m
Dragoon -15.68m
(18:10:37Z) DK-FXK
We tried again against the Banderlog Caracals, now that our logi wouldn't get jammed. Again our warriors vaporized their Stiletto before he could even warp away, but unfortunately two of our own intercepters got caught by their Vigilant with its 90% webs, so we lost this trade:
Malediction -46.76m
Capsule -0.83m
Malediction -178.73m
Stiletto +45.12m
We disengaged by aligning off together and warping away. We were down now to 9 drone boats, 1 Heretic, and 1 interceptor.
During this engagement, I had (mostly) manually adjusted my own speed to be less than maximum, so that the Dragoons could keep up with me, but even so there was a noticeable difference between the various Dragoon pilots, based on their skill training. I did make a note of this, and tried to take it into account in future fights, but there were times when I forgot, and we ended up a little more spread out than I would have liked. For me this was one of the biggest challenges of the doctrine.
(18:23:46Z) DO6H-Q
We started heading in the direction of Horde space, hoping to get some fights 1-2 systems out from their staging system. I still wanted to try to fight the Caracals, since we theoretically out-ranged them, and Caracal's sustained damage isn't great. With this in mind, we set up a camp in DO6H-Q on the gate from U-INPD. We managed to catch their Ares scout unawares as he came through:
Ares +53.55m
After this however, our scouts reported that the Caracal gang was no longer heading our way, and had gone back a different direction.
(18:31:13Z) DO6H-Q
We continued to wait on this gate for a bit, waiting for a few of our pilots to return from reshipping. Here I made a mistake by not getting eyes on the other gates in system, to see what else was coming from other directions. All my 'vision' was focused on the way we had come, to make sure it was clear for our pilots returning. So, when we spotted an Orthrus on d-scan, headed our way, I called for us to catch him and kill him in the bubble, without realising how much support he had. Here, our Heretic got caught uncloaked, and we lost him quickly. The bulk of our gang was aligned off towards the sun, and logi indicated that they weren't holding. I called for individual pilots, who were getting low in armour to warp off, while we tried to continue our drone damage on the Orthrus. However, the Orthrus pilot warped away once he was in armour since we didn't have him tackled. I warped the fleet away shortly afterwards, having lost one of our logi, and two more dragoons.
Heretic -159.87m
Dragoon -12.74m
Inquisitor -14.18m
Dragoon -13.58m
Capsule -0.01m
From here, we knew we couldn't return back the way we had come, since the gate was now controlled by the MC pirate cruiser gang, so we took the long road back towards Black Rise via Mantenault.
(19:09:07Z) Vlillirier
On the way home, we spotted a small Mjolnir Bloc gang including a Cruor, Merlin, Cormorant and Catalyst. We killed the Cruor and Merlin, but lost our Condor and Malediction in return:
Condor -3.78m
Cruor +53.6m
Merlin +2.55m
Malediction -62.88m
From there, we made an uneventful trip home.
Stats
ISK Destroyed: 411,197,772.44
ISK Lost: 509,038,083.91
ISK Delta: -97,840,311.47
Efficiency: 44.684%
Overall, I like the doctrine - it's got a nice mix of ranged damage with some survivability from logi, and we were actually able to skirmish not *too* badly with other skirmishing cruisers. The challenges for me seem to be:
1. Keeping the whole fleet together while we kite away from our targets. Lower SP pilots will inevitably lag behind. I need to figure out how to handle this. One idea is to have an interceptor burn 120 km ahead of us, so that the slower ships can warp to that cepter at 100 when they are lagging behind.
2. Holding tackle on targets that are 60 km+ from the fleet, so they don't just warp away. I think this could actually be solved by simply having more dragoons in fleet, so that the dps from the drones hits hard and fast, without giving the targets much time to react and warp away. Failing that, I guess it's just part of the nature of long-range skirmishing doctrines. So we should also have our own pilots be prepared to warp away when they are in danger. This was something that I mentioned part-way through our skirmish vs the MC cruisers, when logi reported that we weren't holding. Talking about it in advance would probably be helpful.
Anyway, those are my thoughts for now - what other thoughts and observations do you guys have?
-Decklin