Spoiler
B'aldrick Aivoras
Baro Gaar
BatFC
Breeze One
Calder Ormand
Calvin Fidard
Decklin Quark Reiger
DonBasuno Ichosira
DonkeyPunch Udan
Harai Rex
Iskarr Jarak
Jeracho Dorne
Kora K
Padraic Musbrandt
Ra'zok Zateki
Raijin Naom
Raxon Noseworthy
Rider Isleman
SketchyManDan Williams
Union Pivo
Wokum
Yrgrasil
Zana Fehrnah
Zarquu Fussuhfusus
Zeerse Solaris
Spirits were high as we left toward Black Rise - first intel came in of a navy BS fleet in Dastryns and a Titan in Ost, a little too big for us! It was a fairly quiet route through Placid, filled mostly with the FC complaining about slow aligning and fleet members missing fleet warps ... which did get a lot better to be fair.
Scout (Rider) got into the swing of things and found a mega navy issue running the rogue drone event site in Ren, fleet was running a jump behind but Rider took and held tackle - even through the single heavy neut. Fleet arrived on grid as a VNI arrived to assist the mega. Tackle was spread nicely and we held the VNI while plincking through the Mega. Fight ended cleanly with no losses and a good chunk of Gallente navy debris being left in our wake.
(20:41:59Z) Renarelle
Megathron Navy Issue +496.6m
Vexor Navy Issue +146.05m
Managed to catch and quickly eliminate a Corax that was 20km off the gate, this is where we started noticing some issues - people not warping or broadcasting for reps when taking gate guns. Luckily no one died here but it was closer than it should have been.
(20:58:41Z) Kedama
Corax +5.99m
First of two Goonswarm Brutix's that were caught between the Nenn/Hikk gates. This one dropped a cyno and caused a bit of a communal clench moment, but we overheated and ate through his hull tank in no time. And nothing came through the cyno.
(21:08:55Z) Hikkoken
Brutix +88.81m
Pretty much the same story as above, but no cyno was dropped this time.
(21:19:36Z) Nennamaila
Brutix +82.53m
Gate gun issues came back to haunt us - lost a Kitsune as the pilot didn't warp off or broadcast for reps.
We were also investigating a potential engagement against 6+ Tornados that were defending a mining operation on an Anathor. FC had no experience taking this kind of fight (or interacting with these new structures etc.) so asked the scout to warp at range. Unfortunately arty Tornados were on grid and blapped him at range (stationary scout = dead scout). We did get a ping and tried to take an engagement a little later, but the Tornados were tethered on the structure.
(21:42:08Z) Kehjari, Villasen
Kitsune -47.2m
Ares -44.09m
Decklin provided some Zkill info about a potential fight in this faraway system Okagaiken. Scout found a fight between a domi and a couple cruisers so we landed on grid and took everything down. Fleet spread tackle really nicely and the Logi kept us up amazingly - praise the logibros.
(21:58:47Z) Okagaiken
Caracal +35.5m
Thorax +35.36m
Dominix +260.73m
This should have been the end of the fleet, and for many, it was - however, after a short bio and up/reshipping in Ichoriya we headed back out towards Kedama with reduced numbers and worse fleet composition. We then took fight at a large complex against a rail Corm fleet who were hitting out to extreme range and kiting. A big problem for slow Armor AFs. After landing on grid it was clear the enemy fleet was pulling too much range, FC called for the fleet to anchor on him and to pull out of the enemy fleet's range but some fleet members went hell for leather at the enemy fleet and were gunned down at range. After catching a Hawk and a couple other targets FC called for align and fleet warp to get a ping behind the enemy fleet, however just after initiating fleet warp, the FC was tackled by a garmur and the fleet was split in half. Things got a little out of control and we lost a couple more friendlies. After getting to the ping and then getting back on grid in a better position, we took the fight a lot more comfortably, resulting in half the enemy fleet getting blapped and the other half leaving the grid. Some interceptors to hold tackle here would have been amazing and will definitely be pushed more in the next fleet. A couple of silly mistakes were made at the end and another deacon was lost in "Logistical Loot Retrieval". After this fight we started heading home as it was clear the numbers and composition was a lot weaker than previously.
(22:33:10Z) Nennamaila, Hikkoken, Pynekastoh
Atron -6.43m
Punisher -9.47m
Cormorant +19.21m
Hawk +57.09m
Cruor -66.19m
Capsule -42.38m
Deacon -66.49m
Enyo -45.15m
Cormorant +6.22m
Cormorant +14.37m
Deacon -65.9m
Atron -6.63m
Retribution -52.71m
Finally get back to Ostingele, nearly home, a half-broken fleet, barely limping through gates, and an assault frigate as a scout. We are just about to call it a fleet when we see a thorax on the gate and scout takes tackle. Fleet jumps through, holds the Thorax off the gate when it drops a cyno. A Revelation immediately jumps through. We stay on the (now very tanky for our small numbers and small DPS) as the Revelation starts locking us up. FC calls for fleet to orbit, and keep transversal high, to ensure the Revelation can't track - No smartbombs so we didn't need to keep range. At this point we were some 7 DD ships, no EWAR and a couple of logi so couldn't continue the fight - the Revelation was not suspect so we were taking gate guns, so we had to leave it. Unfortunately, one of our AFs got caught by tackle on the Revelation and, although it couldn't kill it, the gate guns did the job. Such a shame we didn't have starting numbers as it could have been a comfortable Dread kill.
(23:10:33Z) Ostingele
Thorax +26.81m
Vengeance -47.55m
Stats
ISK Destroyed: 1,275,254,906.85
ISK Lost: 500,199,061.78
ISK Delta: 775,055,845.07
Efficiency: 71.827%
Major thank you to everyone who attended, with special mentions to Rider (Scout) and all our Logibros.
Any and all feedback (good and bad) much appreciated: Feedback Form