Spoiler
Arashi Shizukana
ashahara
Auric Fulcrum (1st Fleet!)
Azalee Madeveda (scout)
Beavis Alland
Breeze One
Calder Ormand
Calvin Fidard
Coaxster (vanguard)
Crimson Herring (scout)
Douglas Chin (1st Fleet!)
Eddie Dante (scout)
Faust Jaeger
Galentros Folenstar
Jax Renalard
Jim Electron (vanguard)
Kai-Alon Deninard
Kontxesi Buchanan (2iC)
Kora K (scout)
Kordun Naskingar
Marn Vermuldir (vanguard)
Maximus Hert (logi)
Nathan Tamroc
Oh' Leeador
Orcus DelMar (1st Fleet)
Padraic Musbrandt
Raijin Naom
Raxon Noseworthy
Rikali Laru
Sekoton
Seraphine Mara
Sone Eto (vanguard/prober)
Sturym
The Jojosh
Trillian Ituin
Union Pivo
Yuri Levnik
Zeon Alabel
We headed through a few systems with nothing in space, until one of the scouts reported a Stabber at a plex. I called the fleet to get to the plex and we blobbed the stabber until it was no more.
(18:39:58Z) Frarie
Stabber +27.71m
The fleet remained in Frarie, while I got my bearings. Crimson reported a gang of cruisers in the next system, Mochlinamaud, but before he could communicate their size they spiked into Frarie, while we sat on the Moc gate flashy. I called for the fleet to jump into the next system, but unfortunately, Jax was naughty and tackled one of the cruisers before I called to jump.
(18:42:07Z) Frarie
Republic Fleet Firetail -32.01m
We jumped a few systems dodging the cruiser gang and a Kora spotted a Broadsword and Omen at a plex in Renarelle. The Broadsword was outside while the Omen sat inside. Kora slid, tackled the Omen while the fleet was landing. Kora had to bounce, so we engaged the Broadsword. At some point the Omen warped back to the plex and we engaged it outside also.
(18:45:45Z) Renarelle
Broadsword +489.97m
Omen +51.27m
Capsule +19.2m
Capsule - Genolution 'Auroral' 197-variant +0.01m
Kora was roaming a few systems ahead of the fleet at this point when he spotted an Algos and Huginn at a Medium Outpost in Oicx. I called for the vanguard to jump through and spread tackle while the fleet waited in the previous system. While the scout/vanguard was in warp, Vlillirier had a local spike, but we jumped to Oicx before we could see the source. In Oicx, the vanguard killed the Algos before the fleet got to the plex, but I called for the fleet hold DPS and most of the fleet got on the Omen.
(18:55:14Z) Oicx
Algos +17.44m
Huginn +313.55m
Capsule +0.01m
Capsule +0.01m
The peeps from Vlillirier came into Oicx and I called for the fleet to sit in the plex in hopes that they'd slide into us. Seven Exequrors slid into the plex and we primaried one of the Exeqs, the reps were strong and after switching targets, we managed to get one down. I called for EWAR to be spread amongst the enemy fleet, but we had no luck breaking the reps of the other ships. I greatly underestimated the DPS of our fleet and called for the fleet to scatter once we were making no dent in the Exequrors. Unfortunately, we lost a few ships during that engagement, including the FC and 2iC. Afterwards, I called for Kora to lead the fleet to Ichoriya for a break. Raxon spotted a Stabber at the sun, but the fleet didn't land close enough to nab him.
(18:57:06Z) Oicx
Griffin -0.56m
Atron -5.62m
Exequror +24.67m
Atron -9.22m
Atron -2.55m
Tormentor -10.05m
During the break, Union and Kora found a Bellicose in the next system, Akidagi. I called for the fleet to undock a little early and most of the fleet wasn't in place by the time the Bellicose was tackled. So I waited a little too long to call for the vanguard to jump and we lost Union before the fleet could catch up and save him. Since the fleet was strung out I called for us to bounce to a celestial once we landed at the plex.
(19:20:25Z) Akidagi
Tristan -12.3m
After sitting on the Nennemalia gate for a bit, a flashy Damnation began to engage Breeze on the Akidagi gate in Nennemalia. I called for the fleet to jump through and engage and soon realized it was sitting at zero on the gate as bait for his friends. As the fleet was engaging the Damnation, Arashi spotted an Absolution, 2 Guardians, and 2 Lokis on DSCAN. The Damnation's friends soon arrived in the form of 3 Absolutions, 3 Guardians, 2 Lokis, a Vexor Navy Issue, and a Malus. I quickly called for the fleet to scatter, but this was not without losing a griffin that was tackled.
(19:26:39Z) Nennamaila
Griffin -6.87m
Afterwards, I got the fleet gathered at a safe and asked for my scouts to get eyes on the battlecruiser/cruiser gang. While we were at the safe Kora found a few cruisers strewn around in Hikkoken. I warped the fleet to the out gate while waiting for Kora to find us something to chew up. The gang beat us to the outgate, but luckily Kora tackled a Vexor in time for us to jump through and grab him. Kora had to bounce but we got secondary tackle on Vexor before he could run away. Once we killed the Vexor I called for the fleet to bounce to a Novice Outpost to avoid the gang from Nennemalia.
(19:30:59Z) Hikkoken
Vexor +33.11m
While trying to avoid the gang, I got a little frazzled was ended up warping the fleet right on top of them a few times. Luckily they got bored and left us alone. Once we got away from the gang we finally headed towards Stacmon.
We sat on the Pynekastoh gate, flashy, while Crimson was tracking things down. A Garmur came around trying to pick off members of the fleet, occasionally pointing a few ships and kiting away. Crimson found a Corax at a Medium and soon realized it was recon trap once he slid the gate and noticed the Huginn sitting there. Again I waited too long to call for the vanguard to jump and we missed both the Hugnin and Corax and lost Crimson.
(19:39:54Z) Pynekastoh
Kestrel -4.62m
Kora moved on to Kedma and found a good amount of ships in multiple plexes. Kora mentioned that Kedama is a big system, so vanguard jumped through before Kora landed on the plex. We got killed the Fed Navy Comet and Corax, but our friends from Nennamalia came by yet again to say hi. This time they killed Fed Navy Comet that they tackled before he could slide the gate.
(19:45:21Z) Kedama
Federation Navy Comet +24.11m
Corax +6.83m
Federation Navy Comet -42.9m
Capsule +0.01m
Only about half of the fleet managed to slide the gate, so we all gathered up on Coaxster who was at a safe. We sat the safe for a bit, while I asked the scouts to search for the group from Nennamalia. The group de-spiked into the next system on our yellow brick road, so I gave the fleet another destination to avoid them.
Azalee found a Fed Navy Comet and a Griffin in a Novice and while I called for the vanguard to jump in for support, I accidentally repeated the jump command three times, which caused most of the fleet to also jump through. Luckily the pilots in the Novice weren't checking DSCAN and didn't warp off when we spiked system. We got the Griffin, but the Fed Navy Comet managed to pull range before we could get on top of him.
(19:52:08Z) Reitsato
Slasher -8.73m
Griffin +1.89m
Atron -4.32m
Capsule -0.77m
At some point while we were in the Novice, Maximus warped to a different Novice and died.
(19:52:39Z) Reitsato
Burst -5.64m
While the fleet waited on the scouts in Reisato, Kora and Eddie found a Jackdaw in Oinasiken. At some point I lost track of the scouts and realized the Jackdaw was 2 jumps away, luckily the tackled held point long enough for the rest of the fleet to get there and kill it.
(20:04:24Z) Oinasiken
Jackdaw +92.14m
Eddie found a Cynabal in Indregulle that wasn't at any of the plexes, after a bit of dscaning he found it at an asteroid belt. I sent vanguard in for support, but the Cynabal managed to evade them and kill Eddie.
(20:11:41Z) Indregulle
Executioner -19.03m
The rest of the systems along the way to Stacmon were pretty quiet. Eddie then reported a Tengu. Hyperion, and Gnosis in Uphallant and I decided to take a little detour to check that out. Unfortunatly, they were gone by the time we got there, so we went to Stacmon and I officially called it.
After the fleet ended Kontxesi was on her way to Uphallant, she noticed a flashy Crucifier Navy Issue jumped to Uphallant, and a few members of the fleet joined to kill it in Ostingele.
(20:31:54Z) Ostingele
Crucifier Navy Issue +76.62m
Things to Work On
- • There were a few times during the fleet where more experienced members of the fleet gave commands. I'm sure they thought they were being helpful, but when those commands conflicted with what I had in mind it just ended up confusing the fleet.
• I need to have better awareness of where my scouts are and have them communicate clearly where the target is and when they have gone for tackle
• I did not take the time before the fleet to communicate clearly that I'd like to hear input from just a few others in the fleet. I feel like this lead to coms getting out of hand at some point.
• When we were trying to evade the Cruisers and Battlecruisers I feel as though my commands were getting a little sloppy, mostly due to the fact that I hadn't given the fleet another destination.
• During the engagement with the Exequrors I called for the fleet to scatter a little early. had I taken the time before we undocked to explain to the new EWAR pilots what I expected from them we probably would have gotten more than one Exequror down.
• I definitely need to work on my timing when calling for the vanguard to follow the scout. It's better to have vanguard go in too early and lose the target rather than too late and we lose both the scout and the target. I'm pretty sure all of the scouts died at least one, except for Kora.
ISK Destroyed: 1,101,935,195.38
ISK Lost: 164,427,100.58
ISK Delta: 937,508,094.8
Efficiency: 87.016%