It was a strange fleet tonight in a very Solitude way. We undocked with a strong complement of cruisers, found absolutely nothing for the first 10 jumps, had three carriers cyno'd on us, found nothing for another 5 jumps, got a 100MN pod kill courtesy of our scout, and then declined an honor fight when the opposing fleet (who were the same guys who dropped carriers on us) brought 2x Nestors, 2x Dominixes and a Loki... Sounds like a normal night in Solitude, right?
Campaigners:
Spoiler
Crimson Herring - 3IC/Anchor
Dgdsgy Foobar - DD
Donal MacGregor - Logi
GaleBread - DD
Harai Rex - 1 Scout
Imad Gratia - DD
Kelon Darklight - Moral Support
Kirsid Tannaway - Logi
Lexor Sklor - 2 Scout
Mal Kard - Logi
Raijin Naom - DD
Razer Thukkerkin - DD
Silvestras Ramonas - DD
SketchyManDan Williams - Snowflake Tackle
Space Warfare Development - Bomber (of course)
Sturym - 2IC
Will Musana - Logi FC
Wokum - DD
Yuri Levnik - FC
Z0X Ambrye - Snowflake Tackle
We jumped into Heluene chasing a Hound and set up on the gate. We almost got 'em before he cloaked and got away. Shortly afterward Drake Arson followed in a Gnosis. He decloaked but did not run, aggress or try to crash the gate. We opened fire and had him into armor when I saw the cyno I was expecting pop up. I called for the fleet to scatter as the archon we saw earlier and two more archons arrived, 2 Scythes, a Cerberus, a Slasher and a Stabber. We had the Gnosis almost into hull when we scattered. We lost the kill but we also all made it out alive. That's the first time my entire fleet has escaped a cyno - good job y'all!
We had some pilots stuck on the wrong side of the gate so we took a break. When we reassembled, we hunted some Blood Raiders in western Soli and hooked folks up with Crimson Harvest Accelerators. I had our 1 scout poking around in the meantime and he happened to catch the pod of a Goon who got blown up by gate guns. We'll take credit for the kill even though we weren't on grid at the time. Subsequently, our 2 scout got caught by the pilot that the Goon had tackled, accounting for our only loss of the night.
(03:38:12Z) Agaullores
Capsule +111.01m
Slasher -4.75m
We decided to try to arrange a fight with the Filthy Peasants on the assumption they would not drop caps (again). They agreed to fight us and we made our way over. They had not told us their comp beforehand and I literally laughed out loud when our scout told me they had showed up in Nestor/Nestor/Dominix/Dominix/Loki. I mean, I am glad they came out, but I asked for a fight, not assisted suicide. A bit of quick math will tell you that 14 Caracals cannot break a Nestor's reps, let alone under Dominix sentries and whatever that Loki was packing. We landed on grid at 120km anyway in hopes the Loki would burn out to us. It didn't, and we ended up bailing on the honor fight we had asked for. Next time we'll be more careful about making sure the opfor comp isn't too crazy );
We headed home, almost catching a ratting Dominix in Pertinineere before calling it a night.
Stats
ISK Destroyed: 111,014,206.7
ISK Lost: 4,754,955
ISK Delta: 106,259,251.7
Efficiency: 95.893%
What went well:
- -I feel like I say this every week but it's true every week: we flew well. Folks were where they needed to be when I needed them there.
We anchored up when it mattered and we got away from the Cyno with no losses. Very nice.
-Logi did great. We didn't really get to test our reps but they did practice some advanced flying.
-Scouts did great. I got good intel and Harai managed to get us a kill (;
-Sturym provided crucial assistance as 2IC, Will did a great job with the logi wing and Crimson pitched in as both anchor and 3IC.
-We undocked with a large fleet (by Soli standards) that included both a Keres and Hyena (both loaner boats provided by me). Thanks to the snowflake pilots!
-I had fun!
- -Space was awful quiet. Sorry there wasn't much content y'all.
-Combat probes would have helped us catch the Dominix.
-The arranged fight did not turn out how I wanted.
Yuri