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FCC Feedback Form
ACTIONABLE GOALS
Improvement items to work on from my last fleet (2017.09.12):
- Pre-Roam Planning.
- Decision Making.
- Command Chatter.
Amira Evolta – Logi
Arashi Shizukana – Vanguard
Beavis Alland – Skirmish Scout
Calder Ormand
DevlinR
Etchard Yarghol
Gemma Solett
Gerrath Sabrinn
Harai Rex
I Skip Legday
Kontxesi Buchanan – Logi
Lady Hestia
Mal Kard
Marn Vermuldir – Logi
Mike North
Nacilen Stenier-Tian
Phaethonx Brutor
Reise Amatin
Rider Isleman
Rohan Amadeus – 3IC
Snuffleupagus
Sonic Reducer – Vanguard
Space Warfare Development
Tariq Nolm – Vanguard
Thrane Moraius
Tsuwen Sun
Tyler Arnoux – 2IC, Vanguard
Wheat Fields
Z0X Ambrye
gaheris Anninen – Skirmish Scout
lswjnek Oxkold
OBSERVATIONS
I have no idea why someone was in a plex in a Stratios, but they were. Scout got initial tackle with Vanguard support, and when the fleet arrived they were a bit off the beacon so we had some MWDing to do. He was rather upset in local, and for good reason. We only lost one of the Vanguard ships in that encounter, which is amazing. Didn't fare so well against a Confessor/Stiletto pair a bit later, but the Stratios was to be a tone-setter for the rest of the evening.
(02:11:12Z) Oicx
Tristan -4m
Stratios +439.88m
Kestrel -9.36m
Capsule -4.75m
Coaxster had been following along behind us all the way from Stac, and I guess he just got froggy and wanted to shoot something. The gate guns helped a lot, and he didn't manage to kill anyone before we killed him.
(02:27:50Z) Eha
Confessor +92.33m
Tone-setter. Things were mostly quiet all the way down to Aki. Had a few targets that we couldn't catch, but that happens. Scout found a Thorax in a Medium, and we had to burn out to them (seemed to be a theme, us having to chase things down). Time for a break!
(02:46:09Z) Akidagi
Thorax +35.02m
Tone-setter! We finally managed to grab a Confessor, and it turned out that the pilot had DC'd while trying to evade our scout. Oh well, still a great kill, we just didn't have the expected losses.
(03:06:16Z) Nennamaila
Confessor +70.07m
The remaining trip through Nenn and into the back pocket leading to Tama was not so good, to say the least. Lots of content floating about, just nothing we could reasonably kill without heavy losses. At one point we had a Phoenix sitting on gate with us, and that went worse than not so good
(03:12:53Z) Nennamaila, Pynekastoh, Akidagi
Atron -0.71m
Capsule -0.01m
Atron -4.76m
Maulus -7.78m
Kestrel -5.86m
Nothing in the Okkamon pocket, and it was getting late, so we started swinging back through Pyn/Hik/Nenn on our way home. Found a Tristan in Reitsato outside a plex, and we blobbed all over it. There was a Thrasher inside the complex, but he wisely took off before we could slide.
(03:30:54Z) Reitsato
Tristan +5.9m
Capsule +0.01m
Totally made up for the earlier losses in Pyn in spades! Scout found a Myrmidon and a Rupture beating on each other in a Large, and we HAD to 3rd party that. We had great EWAR and Logi support, so we were able to take the Rupture down, and switch to the Myrm, getting both of them with NO losses. Within seconds, as we were scooping loot, an Orthrus/Malediction/Rupture decided to 3rd party on us, and we said NO! We went to a Medium to try to lure them in, but they weren't taking it. They managed to chase us through a few plexes and into the next system, and we took a few losses, but nothing compared to what we killed to get us into that position. Eventually we out-distanced them because we weren't going to get them into a position where we had the upper hand.
(03:48:48Z) Pynekastoh
Rupture +50.84m
Myrmidon +105.46m
Griffin -3.45m
Tristan -3.98m
Kestrel -5.88m
The remaining trip back to Stacmon was uneventful. Had a few targets show up but nothing that we could catch.
Stats
ISK Destroyed: 799,505,855.89
ISK Lost: 50,545,773.41
ISK Delta: 748,960,082.48
Efficiency: 94.054%
PERFORMANCE REVIEW AND SUMMARY
My biggest take-away for this fleet is that it's REALLY difficult to run a doctrine that needs "micro managing" in a mostly NewBro fleet. I suspected as much last week when we ran this doctrine, and this week cemented that thought. We did great, don't get me wrong, but this fleet's primary method of dealing damage is negated a great deal when you have a lot of Alpha clones who can't fly the doctrine ship. I like the quick, kitey nature of the doctrine, but damage application when half the fleet is not flying a missile boat is lackluster. And it is very difficult to get everyone to hold for an Alpha strike when a good portion of the fleet is new and the FC is just learning the ins and outs of the doctrine.
Everyone did a great job. Got a bit sloppy in places with holding fire and comms discipline, but overall a great run. I am super happy with the way things went and with everyone's excitement and enthusiasm.
Review/Attainment of Actionable Goals:
- Pre-Roam Planning. - Check.
- Decision Making. - Check.
- Command Chatter. - Check-minus. I can do better
- Keep LEARNING! - Check. This one just lives on this list - it's why we're doing the FCC, right?
- Pre-Roam Planning.
- Decision Making.
- Command Chatter.