1. Warm-up.
While I was coming into PC9 guys engaged with guests and killed Stabber, later lost a Rapier. It was lots of station games, we exchanged Malediction for the Jackdaw.
(02:56:20Z) PC9-AY
Stabber +28.05m
Rapier -406.38m
Capsule -0.01m
Malediction -33.65m
Jackdaw +89.73m
For quite awhile Saanguinee was sitting like afk (?) and was killed:
(03:29:56Z) JH-M2W
Bifrost -98.34m
Capsule -47.95m
At this time, there were 2 groups of hostile:
1. Project Harvest with smal ships (Vagabond, Retribution, 2 Jackdaws).
2. .52. with bigger ships: Dominix, Megathrone, Ferox, Augoror NI, few Vexors, baiting Venture.
First were active on grid, second were sitting on undock and tactical, waiting for content.
From our side, we had quite a few players who tried to catch something quickish. They called DDs to get out of grid (warp to a citadel and align to the station) and wait for them to get a tackle.
2. What is the best tackle?
I decided to switch into a tackle squad, sat into a Confessor,...
At some point I was lucky to land near Jackdaws, but could not land a tackle on T3d, but on Algos:
Algos +13.24m
Confessor -95.24m
Malediction -42.74m
From that I learned, that DPS does not rule (kind of obvious?), unless you hold a tackle. Also, I wanted to practice flying an interceptor, so I switched to a Malediction. This time I was luckier and did land a scram on a Jackdaw. Unfortunately, it was a long time for people to realize I am holding a tackle, even though Richard repeated few times "warp to Budda": we got buble on top of me, I was killed, and Jackdaw flew out of the buble. Other ships we got on top of Jackdaw either were too slow, or did not have scram.
Malediction -46.47m
Ok, that was unpleasant and discouraging. Fine.
I learned from this that you don't really need to be in an interceptor here to land a tackle (I guess this is also obvious). So I've tried in a disposable ship.
I again, landed quite close to those Retribution, this ended up much better:
(04:04:10Z) PC9-AY
Tristan -6.17m
Vagabond +258.73m
Hurricane -99.22m
Retribution +53.33m
Good payback for lost of Confessor and Malediction
3. Real Fleet.
After some time guys from Project Harverst left system... and the only content left was from .52.
At this moment things get a bit quiter... I offered: we have enough people, why don't we get few logies and kill at least the Augoror NI? I did reship in a AC AB Rupture... I was sure he would take a bait on me. So we get 2 logies (or 3?), I asked everybody to jump into shield stuff and be ready to undock. Also I asked to not get T2 logy (why taking a risk?)
As this was happening, our friends I assume get tired ... and started warping to JH-. I followed, and asked all DDs to warp to JH- and logies to align ONLY.
I landed on a grid with a Domi, Mega, and 2 cruisers. The rest of them already jumped into JH-... I was the only ship on the gate, they yellow boxed me and I decided to not wait for alpha and jumped.
They bubbled another side of the gate, I called logies to warp to JH-, waited for everybody to be on grid, called ANI a primary, decloaked and agressed.
Later Saanguinee reported that he was cap dry really quick. Now I know MWD Scythes are not cap stable, but I do believe he was also neuted. Anyway, we were able to kill few ships before they dropped few Thanatos's.
(04:33:18Z) JH-M2W
Scythe -37.31m
Augoror Navy Issue +96.69m
Rupture -26.25m
Vexor +46.08m
Venture +7.84m
Ferox +80.51m
Nightmare -475.45m
Caracal -31.66m
We extracted the majority of the fleet with exception of a BS and a Caracal.
After the engagement, I've realized few more things I could do better:
1. Call for specific prop mode and guns range. I was expecting to have a fight either on the gate or on grid against a tackled opponent. Kiting would probably be the best options (so we can disengage after expected cyno), from the other, AB would help speed-tanking either on the grid or on the gate in a fight vs slow moving BSs.
2. I should have helped fleet to extract from the JH- back into PC9.
3. Even if we playing station games, we need to get somebody to orchestration operations: he should have understanding where are tackles, whom they engage, make sure there is a secondary scram and/or web. Maybe logy to keep tackle alive a bit longer.
Overall stats for the night:
ISK Destroyed: 674,214,433.98
ISK Lost: 1,446,836,621.15
ISK Delta: -772,622,187.17
Efficiency: 31.787%
Members (15)
Spoiler
Amber Charante
Antei Thantonne
Breenie Shi
Budda Sereda
Dastardly Nash
EBane Padecain
Factault Pissant
Frostdragon Dallocort
Nabs Hawk
Omnicious Shardani
Reichat Oughto
Richard Starwalker
Rohan Amadeus
Saanguinee
Space Warfare Development