We went on a Vexor roam tonight. We started out by heading up to null and chased off a gate camp near NSC and then we went back down and roamed low sec in Soli. We didn't find much PVP content, so we ran a Mordu's anomaly and a couple of the event sites. We finished an impromptu fight with the Cavemen. They won, though we did at least get one kill to make us feel better about ourselves (;
We had a good turnout:
Spoiler
Ahlwen Anders - DD
Amira Evolta - Scout
Arashi Shizukana - DD, 2IC
Atticus Vex - DD
Crimson Herring - EWAR (Griffin)
Elihugh Beecher - Boosh!!!
Etchard Yarghol - DD
Matt Ross - DD
Simeon Snowlocke - DD
Sophia Canarius - Logi
Trevor Grambling - Logi
Yuri Levnik - DD, FC
Z0X Ambrye - 2 Scout
Amira Evolta - Scout
Arashi Shizukana - DD, 2IC
Atticus Vex - DD
Crimson Herring - EWAR (Griffin)
Elihugh Beecher - Boosh!!!
Etchard Yarghol - DD
Matt Ross - DD
Simeon Snowlocke - DD
Sophia Canarius - Logi
Trevor Grambling - Logi
Yuri Levnik - DD, FC
Z0X Ambrye - 2 Scout
Having run out of content in Null, we headed back to Solitude and roamed west toward Aridia. We couldn't catch much of anything, so we decided to run a couple of the new event sites. Alas, they dropped garbage. We also ran a Besieged Covert Research Facility, which is a particularly dangerous Mordu's Legion combat anomaly. Again, the drops were not very good, and we lost a Griffin when the rats alphaed him off the grid in the blink of an eye.
Babirmoult 03:36
Griffin -2.7MN
It was getting late so we headed back to Yveve and convo'd the Cavemen to see if they wanted to fight. They did! After trying to decide on a comp, they settled on autocannon Ruptures, which are pretty similar to our BLAP Vexors. They had three Ruptures and two Exequrors to our six Vexors, one Exequror, one Griffin and one Ares. As is tradition, we met in honorable combat at the sun!
They landed first and Z0X told us they were at zero. I made my first mistake, warping the entire fleet in at zero as well. This put our logi and EWAR both within optimal range for their damage dealers. Their logi pilots had flown out a bit, and were at 30km from us. I called a logi pilot primary, but our gun application was very poor as I had ordered the fleet to load antimatter ammo. Our drone damage was good, but not enough to break the logi pilot. Meanwhile, the Cavemen blasted our poor Griffin to bits and started to work on our logi pilot. Seeing that we weren't breaking the logi and the pilot was well out of our optimal, I called for a target swap to a Rupture who was within optimal, who we burned down before the Exeqs could save him. However, we had already lost a logi pilot and a Vexor and our next Vexor was dropping quickly. I called another Rupture as primary, but the Caveman logi wing closed in so I called another target switch to the first logi pilot we primaried. Alas, we could not break him, and lost another pair of Vexors trying. Realizing things were not going to get any better, I called for the fleet to scatter as the Cavemen burned me down.
Overall, this was a fun and educational fight! We definitely didn't win, though we did give the Cavemen a run for their money - their logi pilots nearly burned out all of their modules trying to stay alive (; Thanks to the Cavemen for putting together a gang and engaging us once again in honorable combat!
Yveve 04:27
Griffin -2.6MN
Exequror -14.7MN
Vexor -19.2MN
Rupture +24.5MN
Vexor -18.4MN
Vexor -23.3MN
Following the fight we made best speed back Gravity Well and called it a night.
Stats
ISK Destroyed: 24.5MN
ISK Lost: 80.9MN
ISK Delta: -56.4MN
Efficiency: 23%
What went well
- -I feel like a broken record saying this, but once again the fleet flew extremely well. Excellent work y'all!
-Arashi, Z0X and Eli all provided excellent support to the FC throughout the fleet.
-Our 1 scout was fairly new to scouting and did a great job, nicely done Amira.
-I had an EWAR wing!!!
-We got to play around a bit with booshing, though we didn't have a chance to use a boosh in PVP yet.
-We scared off gate camps in null sec. Very rewarding for the FC, even though we didn't catch anything.
-We had a good fight with the Cavemen.
- -I wish I had asked the logi pilot who had to dock up for the night to leave his ship with another pilot so we could have had two logi, as that would have greatly improved our odds in the fight. One logi pilot cannot repair himself, so the opposing fleet can primary him and he has to sit there, repair modules off, until he gets blown up.
-I need to set up separate wings for Logi/EWAR (instead of squads) and then wing warp the DD wing into combat so I don't drop my logi and EWAR directly on the opposing DD.
-I made very poor use of my EWAR wing in general. Sorry, Crimson, I'll do better next time );
-Not much content in space.
Yuri