Quick fleet summary: we killed almost nothing, but did have content, chance to practice and kill things, though we were not able to capitalize on that due to in some case low number, in another case due to mistakes. See more details below.
We had 12 people at the peak. 2 scouts (Ceptor+quick atron), 2 logies, 7 DDs and 1 Keres (myself).
Spoiler
Ashley Sokolov
Atticus Vex
Budda Sereda
DonkeyPunch Udan
Jyo Cbip
Revlyk
Sophia Canarius
Trevor Grambling
Vors Voorhorian
Z0X Ambrye
fatfluck Amatin
gaheris Anninen
First we tried to bait one 'famous' Recon Trapper who often flies in Brarel: Alice P Liddell. Gaheris had point on his Caracal and tried to bait him, but Alice did not take the bait.
On the way to Black Rise we had a flashy Impairor jumping into us and because I had a point on a Keres I was able to lock him:
(02:55:44) Vlillirier
Impairor +0.03m
Shame,... but why not killing flashy? Even though it is a rookie ship.
In Nennamaila we spotted a fight on Akidagi gate, tried to 3rd party it. But were slow setting up and while we landed on grid everything run away into Akidagi. There were quite a big forces for our 6 Caracal+2 Osprey fleet so we did not follow.
Quite soon later we found a small gang of Lachesis, 3 Cynabals, VNI, and ENI. They were flashy originally. We thought they will engage us, but they did not. I decided to engage them on our own and while we positioned the fleet their suspect timer expired... I offered and they accepted the fight at planet 1.
I got a scout on the planet to report us opponent position, they were at 100km from the POCO originally, I warped DD at 70 from the office (so I will be in point range with Keres) and asked logies to warp at 40 so they will be on the opposite side.
Additional thing I asked scout to not engage in the very beginning: he would be killed first. I wanted to push 1-2 opponents from the grid first and later try to land a point on one of ships before they run away.
We did not warp synchronously but eventually landed at right positions. Unfortunately, till we landed those guys were 200km off. Quite soon they landed just on top of our logies... Originally I thought they had BMs, but most likely they just warped to POCO at 40km as well.
Somehow, they were not able to hold and break logies, we approached, primaried VNI, who pulled distance, later we switched to ENI - same....
We were applying damage very well to a primary.. but could not break before they pull the range.
We lost Atron during the engagement.
Atron -1.23m
I forgot to ask him to stay at range early in the fight so we have another tackle closer to the end... small ships I guess was pretty much alphaed from the grid.
Somehow it happened that our fleet was not anchoring. I consider that was due to few problems:
1. Anchor (myself in Keres) was too quick for the fleet to catch-up, even though I planned to reduce my speed to match with the fleet, yet I was too quick to align.
2. Some pilots (I assume, due to inexperience) did not anchor or did not turn the MWD on.
3. Logies did not have an anchor at all.
Due to this, opponent made few other good warp-ins caught and killed myself with no logies support.
Keres -46.85m
I called Vors to take control but stayed on grid and they did not touch my capsule.
Opponents made another good warp-in and landed on top of 1 of logies, while 2nd was quite far away. When we lost both logies I decided to call scatter: why feeding kills once there are no way to make a kill?
Osprey -20.55m
Osprey -10.4m
Another lesson I learn is that FC should be in a mainline ship, it is really hard to have a feeling what's going on if you fly a very different ship.
We tried to reship in Ichoriya, but Akidagi gate in Nennamaila was camped by a dozen of ships (including Gilas and ceptors), shortly after quite a few pilots decided to drop the fleet.
Here Trevor lost his capsule:
Capsule -17.65m
@Trevor: how did that happen? I can't imagine Caracal could lock you so quickly...?
I spotted a gate camp in Tama, but we already had no number to engage them so we turned us back to home
On the way back Jyo found a Catalyst so we get another kill:
Catalyst +3.87m
I can't complain much about the lack of content:
1. We caught few small solo targets, while few escaped.
2. Yet, our number was really low to compete with small gangs we saw.
Overall, it was good learning experience. Hope you guys enjoy it.
P.S. I feel that few new pilots did have some difficulties following my commands on time. Sorry for that, this is about a balance: if I run fleet very slowly experienced pilots will just get bored, so I tried to maintain healthy balance between helping newbros and keeping vets engaged. I'm sure you guys will learn and next fleets will go better.
P.P.S. Please feel in the FCC feedback form to help me getting a better FC: https://goo.gl/forms/W6OTiwPMD2Lu1lmL2
P.P.P.S. Next week I will be Arty Thrashers, at the same time (https://forum.eveuniversity.org/viewtop ... 6&t=106008). Should be very fun.