[Solo] Rupture Edition

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Kelon Darklight
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[Solo] Rupture Edition

Post by Kelon Darklight »

Deciding to keep up the tradition of doing AARs on fits I consider good, here is the Rupture.

Rupture Fit
Spoiler
[Rupture, *ruppie]
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Co-Processor II
Tracking Enhancer II

Warp Scrambler II
50MN Y-T8 Compact Microwarpdrive
X-Large Ancillary Shield Booster
Stasis Webifier II

Small Energy Neutralizer II
Dual 180mm AutoCannon II
Dual 180mm AutoCannon II
Dual 180mm AutoCannon II
Dual 180mm AutoCannon II

Medium Anti-EM Screen Reinforcer II
Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I



Warrior II x6

Republic Fleet Fusion M x1500
Republic Fleet EMP M x2900
Republic Fleet Phased Plasma M x1500
Barrage M x1500
Navy Cap Booster 400 x27
Standard Drop Booster x1
Standard Blue Pill Booster x1
The fit does about 410 dps cold (330 guns), with 12.6k ehp and 25k ehp in the xl-asb. Having projectile weapons, you need to try to either load for holes, or if uncertain phased plasma tends to be a good primary choice. I found with this fit it was extremely easy to overrep, so care must be taken here. This is particularly true if you have shield capacity penalty from taking drugs. Have a friend shoot you with vanilla 400s loaded so can get a feel for when to boost. It is also on the slower side for cruisers, so swapping the tracking enhancer for a Nanofiber may be extremely useful. You can also compact modules to swap TE for another gyro. While loading barrage does give it some ability to fight kiting frigates/cruisers, you are doing half damage at 20km. Therefore this fit is either wanting for force things to warp into it or have some ability to disengage with gates/stations. The single neut should almost always be used unless you are heavily neuted. When fighting frigates, it generally best to put it on something other than the primary (who should hopefully die before a single neut has much impact). Preference in this case is for hybrid/laser boats to shut down their dps. Blue pill should always be used, and drop is for fighting frigate gangs. Try to avoid after burning frigates and everything should be ok.

Caracal/Storkhttp://killfeed.eveuniversity.org/?a=ki ... _id=435717 I was roaming null when these 2 gentlemen warped to the gate with me. I knew immediately what the best plan of action was, wait for the stork to hit MJD then scram Caracal . After 15 seconds the stork finally hits MJD, I scram Caracal, stork and I end up 100km away. This is a classic example of divide and conquer! The stork died in short order while the Caracal was unable to support, and I won the duel with the Caracal 1v1.

Jackdaw/hectate gang http://killfeed.eveuniversity.org/?a=ki ... _id=434998 Rupture http://killfeed.eveuniversity.org/?a=ki ... _id=434996 I saw these 2 hanging around and warped to the medium so I could force them into me. I put all dps into jackdaw, while I put the neut on Hecate (as jackdaws tend to be fairly poor neut target). After burning through his MSE and dual masbs (alot tank!) he goes down while I attempt to pull range from Hecate. While hecates have 0 range control while scrammed/webbed, he was already on top of me so I went down in short order. Though not before a 3rd party came in and managed to finish him off for me!

Moa http://killfeed.eveuniversity.org/?a=ki ... _id=434994 I saw a Moa at the medium and off I went! I loaded emp for the fight, and I attempted to pull range. Unfortunately he was ab fit, so the fight happened at pretty much point blank. Despite the Moa having the control advantage, I manage to squeak out of the fight in low structure.

Rupture http://killfeed.eveuniversity.org/?a=ki ... _id=434882 In this case I wasn't sure how he was fit, but all recent ruptures I have fought had been armor fit so I took a gamble and loaded fusion. It paid off! The fight was not even close due to him shooting fusion into my highest resist hole.

Caracal http://killfeed.eveuniversity.org/?a=ki ... _id=434828 I was fairly confident that I could survive the first caracal clip, and I was not wrong. With 25k ehp in the repper (about what a caracal does), it was mostly a question of if I could get scram on him. I was able to catch him and down he went.
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Budda Sereda
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Re: [Solo] Rupture Edition

Post by Budda Sereda »

Nice Kelon!

How much time do you usually spend looking for a fight? I tried solo pvp myself and I feel my biggest weakness is impatience: quite often I got bored warping between plexes and systems and take even thought fight I most likely going to lose...

Do you have a similar problem? How do you fight the boredom?
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Kelon Darklight
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Re: [Solo] Rupture Edition

Post by Kelon Darklight »

It can vary, some days I can find not much (not saying there isn't stuff in space, just not engageble) and other days its fights one after another. It really helps having easy reships in your roam areas so you can reship for the targets you find ( who won't or can't be fought with current ship). I do some reading or chatting or watching a YouTube video while warping around until I spot something instresting. Just remember as long as you enjoy the fight, who cares if was a wise decision or not. It is the best way to get epic kills is to find the way to overcome whatever is the issue engaging that target is.
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