Spoiler
[Gnosis, Pulse Kite]
Heat Sink II
Heat Sink II
Heat Sink II
Damage Control II
Medium Ancillary Armor Repairer, Nanite Repair Paste
Reactor Control Unit II
Medium Micro Jump Drive
50MN Y-T8 Compact Microwarpdrive
Fleeting Compact Stasis Webifier
Warp Disruptor II
Fleeting Compact Stasis Webifier
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Skirmish Command Burst II, Interdiction Maneuvers Charge
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Medium Energy Locus Coordinator II
Medium Energy Locus Coordinator II
Medium Polycarbon Engine Housing I
Infiltrator II x5
Warrior II x5
Conflagration M x5
Scorch M x5
Imperial Navy Multifrequency M x5
Imperial Navy Radio M x5
Nanite Repair Paste x150
Navy Cap Booster 800 x25
Interdiction Maneuvers Charge x150
Rapid Deployment Charge x150
Heat Sink II
Heat Sink II
Heat Sink II
Damage Control II
Medium Ancillary Armor Repairer, Nanite Repair Paste
Reactor Control Unit II
Medium Micro Jump Drive
50MN Y-T8 Compact Microwarpdrive
Fleeting Compact Stasis Webifier
Warp Disruptor II
Fleeting Compact Stasis Webifier
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Skirmish Command Burst II, Interdiction Maneuvers Charge
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Medium Energy Locus Coordinator II
Medium Energy Locus Coordinator II
Medium Polycarbon Engine Housing I
Infiltrator II x5
Warrior II x5
Conflagration M x5
Scorch M x5
Imperial Navy Multifrequency M x5
Imperial Navy Radio M x5
Nanite Repair Paste x150
Navy Cap Booster 800 x25
Interdiction Maneuvers Charge x150
Rapid Deployment Charge x150
Here's a few interesting fights I have had during the event:
http://killfeed.eveuniversity.org/?a=ki ... _id=428687 I was running a site and a rapier pops up 40km from me. Due to having the mjd, there was no need to warp off so I engaged. It orbited me at 30km with me dragging at 200 m/s, but this was fine due to being able to mjd and it being in range of the lasers. As it boosted shields, a Gila landed about 80km away from us. At this point the rapier is quickly burning through his charges on his xl-asb to tank me, so I decided to risk it and keep fighting. I hit the mjd (as I did not know if the Gila was point or scram fit) as the Gila reached 30km from me (due to it going 2+km/s) which was the closest I could risk waiting for mjd. The rapier died, and with 3 seconds left the Gila managed to get scram as I had mistimed when I should have hit mjd. Possibly, I should have aligned out instead and just hit warp once rapier died. Down one Gnosis, up 300 mil in kills!
http://killfeed.eveuniversity.org/?a=ki ... _id=428986 When you see a hectate burning at you, they are generally cap boosted, with dual rep. You do not want a ship like this on top of you! With this in mind I burned away from him at overheated mwd speed, and had my linked webs heated. This allowed me to fend him off once he got in web range, and he attempted to bail after that attempt to get scram failed. With no success obviously!
http://killfeed.eveuniversity.org/?a=ki ... _id=429013 A kill due to the power of the mjd. He landed 80km off, which was prefect for a mjd driveby. The only real issue is you do not have the range to exploit it properly, with 62.5 km lock range. This just means you need to be ready with ctrl click and ready to tackle him once you get lock!
http://killfeed.eveuniversity.org/?a=ki ... _id=428641 This kill shows another good use of the mjd. I was dueling with him, and he realized he couldn't win, so he ran away. I was obviously much slower, but I turned off mwd and pre-heated it, let him gain some distance, and then hit mjd. This allowed me get in front of him so I could re-engage and finish him.