That's a lot of back of the napkin insight without seeing the footage.Budda Sereda wrote: Opponents did have around 10 T3Ds, + some small things. Thier total DPS was around 2500-3000 (assuming L5 skills and solid application). Killing 1 Moa takes... what, 10 seconds? Logies lock time should be less than that. Also assuming shield reps land in the beginning of the cycle, logies should be able to land reps on time.
Maybe this is combined with time delay broadcasting for reps? If pilot waits 3-5 seconds to broadcast, and logies need 5 seconds to land reps... pilot just dies...
The problem was primarily sig tanking on the cookies side, not logi prowess. We got a 6s rep cycle + massive lock times. That makes micromanaging our reps problematic. Ignore all numbers when it comes to actual repping power. The fight was not on the numbers, it was on relocking and retargetting reps. You'll also see me swapping from ECCM scripts to scan res early during the fight to counter that (I called the swap but not sure how many people caught that).
We're also super optimistic at these back of the napkin math deals... it takes way more than 3-5 seconds to recognize you're targeted and broadcast for reps (first ship they took down was a capsule when we started to lock). I'll also point out that especially as a new player you're not used to broadcasting for reps. If we're on point, it takes us 1-3 seconds to notice the broadcast was called. Then it takes 3-7 seconds to lock, and if we're already repping someone, we have to wait 2-4 seconds for our reps to decycle.
But that being said. I originally thought people weren't broadcasting. I was wrong. I think 3-4 people in total did not broadcast. Good job folks. I also felt we are doing a better and better job coordinating in our space priest wing. Congrats everyone!
What went wrong on the logi side, was my ability to actually keep track of people who were falling. I was severely underestimating our losses. Thing is when we were catching people (and we were at times) we were holding them up pretty well, which gave me a false sense of security. I saw both people dropping and people holding up well and somehow I was too optimistic. At the same time, I also thought we were breaking something, hoped we were stabilizing our damage. Moreover, for some reason I didn't use shortcuts for my reps this fight, which is bad. Not sure why but obvious mistake is obvious.
It was a tough fight, and I enjoyed it. Here's our version: https://www.youtube.com/watch?v=okYVlUVCHHg
General feedback: I feel like we're wasting too many syllables in our comms. I understand they are super helpful for our new players but it's nice to observe the contrast between the two viewpoints on the fight and see how much each FC needs to talk, and the kind of orders they need to issue.
PS. I want to thank Max for the backseat driving. Was completely off my game when it comes to updating our FC.