Learning Efficiency: 98.5% (B'aldrick calculated it. With SCIENCE)
FCC Feedback Form: https://docs.google.com/forms/d/e/1FAIp ... =send_form
Planning Stage:
I really enjoyed planning this guys. Due to Op-Sec, and our Slack being...worryingly insecure, Laser set up an OpSec channel where we gathered some of the more active LSC guys to help plan and strategise. It would take too long to summarise all of our thoughts and debates, but maybe just two points:
Spoiler
It was a close one, but for me it came down to flexibility. With the Vexors we could set up at range, or brawl alongside them. We had flexible mid-slots to play with tactics with the damps. And as FC I was more familiar with flying them. The Caracals, while powerful, seem more one dimensional to me - and subsequently very easy to predict from a tactics point of view. Using them effectively also would mean using tactics which as a corporation I feel we're (or maybe just I'm) still not great with - the hit and run kiting strategy. Given uncertainty over Cookie's doctrine, Vexors seemed to offer the safest option.
While we tried not to overcomplicate things (or rather, I tried to overcomplicate things and Laser stopped me ), we did try one new tactic. Cookie had asked us if they could fit ECM drones on their Logi. Assuming these would be applied to our Logi, we decided to try some "point defense" tactics. Adrien Claremont therefore flew a smart bomb equipped Vexor alongside the Logi wing, aiming to smart bomb any drones trying to jam our Logi. In the end given how the fights went I'm dubious how much use we got out of that, but its a great idea, and kudos to Adrien for coming up with it and implementing it.
Formup
Great formup. Plenty of people (31 overall), plenty of doctrine ships, and SO MUCH LOGI! Great turnout guys. Thank you so much for that. Without people turning up, we would have lost at the undock.
Fights:
So, we didn't really look for content much apart from our fleet fights, so lets jump to it.
Round 1: The power of the boosh defeats us
We found Holy Cookie in a Medium plex in VLI, in a Blaster Moa fleet, with a few Ospreys, Stork and Bifrost. I know that ideally you should never take the fight on the enemies terms, but we had a similar optimal range (both brawl fits), a larger fleet, more Logi, and a reasonable strategy on paper. Vexors would apply damps to one Logi, while our Logi would deploy ECM drones against another. With two Logi off the table, and both of us in brawling fits, we had a decent chance, despite the obvious SP differential. I didnt expect to sweep the floor but I thought it would be a decent brawl.
Your FC however completely ignored the Command Dessies (except for noting that they would be providing command boosts)
We warped to the gate, and I had DD slide first and Logi wait for a few seconds. Probably the right call in theory - but it played heavily against us. On the gate as we landed, as expected, was the Moa ball - and the Stork. They immediately booshed off the ball of both DDs, leaving our Logi to land 100km off of us, while their own DD was perfectly positioned in regards to their Logi. It was a textbook division of our fleet
I called DD to anchor on me and burned back to the Logi, calling DD targets as we went, but we lost several Vexors in the process, and were unable to break the Osrey's reps. Then once we got back into Logi range, I (as anchor) overshot slightly - we dragged their DD right back into our Logi gang, who quickly fell to the Moa's blasters before I called the scatter.
I've invited Kane (Cookie FC) to comment, but in conversation afterwards he said that he saw the boosh as the only way to break the number of Logi we had. It worked beautifully.
What could we have done better here?
We should have scrammed the Stork as soon as we landed. I put my hands up to that, I lack familiarity with Command Dessie's and booshes. I know what they can do in theory of course, but its the first time I've seen them used so effectively and my brain just wasn't wired for the danger, so I didnt call it.
The boosh was the story of that fight essentially, but a few more comments:
I was calling targets but was slow to broadcast them. I need to improve that (and I felt I did in the second fight)
Its been said before, but the Vexors struggle with target switching tactics to beat Logi
We could maybe have used the damps better to disrupt their logi after we were booshed. We had, as mentioned, planned to have damps on one target - then ECM drones on the other. In the heat of the moment I stuck to this strategy of a single damped target, whereas calling to spread damps would have been more effective during the time when the ECM drones werent available (due to the range). Not sure it would have changed much, but still, a point for improvement.
What did we do well?
Great work anchoring guys, great work concentrating DPS, and great work Logi once we caught up to you. I felt, honestly, that we did the basics of fleet combat VERY well here. In any of the normal fights we get, that would have carried the day for us. Sadly we, or rather your FC was just completely outmaneuvered by the boosh. Well played Cookie!
Vexor -40.2m
Pontifex -89.3m
Vexor -24.89m
Maller -27.42m
Vexor -19.01m
Vexor -32.52m
Slasher -3.72m
Augoror -21m
Augoror -12.1m
Augoror -30.69m
Augoror -12.14m
Augoror -25.02m
Vexor -39.85m
Augoror -32.21m
Interlude:
Ares -34.85m
Round 2: We learn...things
We reshipped in Ichoriya (my pre-stocking paid off!) and headed home expecting just a standard roam. Instead, we found Cookie heading into Akidagi as we left. They jumped through to us, and aggressed as I called to jump through them into Nennemaila. Their fleet was split - with weapons timers especially on the Command Dessies keeping some members in Akidagi while the rest followed us into Nennemaila. I hesitated for a moment, as there was also a Cynabal gang in system, but there was never really an option of not taking this one for some revenge
This was a much more even engagement - but, and I would have to re-watch this, but I believe what happened was, I targeted their DD initially, but quickly realised the lesson from before - that our damps weren't doing enough alone to disrupt their Logi - so I had our DD anchor on me and I burned at their Logi...while their DD did the exact same thing to ours. Given we were all on the gate, and starting at random distances, no-one was well positioned, and we ended up killing each others Logi while the Logi squads struggled to reposition.
The Cynabals 3rd partied as expected, but luckily went for Cookie first, who warped out, and we soon followed. Sadly, we did lose Adrien who was warping back in thinking we controlled the field. Sorry Adrien.
What could we have done better here?
We had jumped first, and had I been quicker to decide to take the fight, we could maybe have positioned ourselves better on the gate before they jumped through
Again, I think our strategy and use of Damps could do with some work. I think I'm much better with this than my first times with this doctrine (where I lsargely ignored them as an option), but I still feel we could be using it more effectively. I need to watch the video Laser made and think about this
I think I should have called Logi to scatter when I saw the DD were past us and primarying the Logi. Having Logi warp off to a close celestial (even if they lost 1 or 2 in the process), then warp back to our DD at range may have let us group up properly and set us up better for the rest of the fight, had Cookie not warped out
What did we do well?
Again, Logi did great keeping us alive, then keeping each other alive despite being primary. Anchoring was great from the DD, and we focused DPS well to start taking out their Logi. Overall fleet discipline was great guys once again. Considering we had a large number of brand new guys on their first fleet, that was a great, great job.
Hyena -24.81m
Augoror -32.49m
Augoror -21.81m
Augoror -20.51m
Osprey +29.13m
Vexor -28.67m
Osprey +28.25m
Osprey +29.23m
Merlin +8.1m
Osprey +28.21m
Augoror -12.1m
Vexor -17.19m
Osprey +26.63m
Moa +43.6m
Vexor -38.97m
Vexor -31.48m
Stats
ISK Destroyed: 193,135,444.44
ISK Lost: 672,937,747.72
ISK Delta: -479,802,303.28
Efficiency: 22.3%
Spoiler
Adrien Claremont
Ariea Thellare
Azrael Feanorian
B'aldrick Aivoras
Barbara Blast
Breeze One
Crane Aideron
DeanSherman
Decklin Quark Reiger
Doctress House
Eddie Dante
Elihugh Beecher
Ezenla Amphitrite
Gandar Thiesant
Gatt2111
JohnPlayerNotSpecial
Kramnath
Laser Skaron
Maximus Hert
Mrcrab Bojinov
Nomad Udan
Pollux Terrentius
Pronto Pup
Rezda Nardieu
Ronnie Wellings
Serendipity Wolfson
Trixie Lapin
Union Pivo
Velts Engren
Wokum
Zeerse Solaris