[LSC] Eddie's Solo kills for Kelon's competition

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Eddie Dante
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[LSC] Eddie's Solo kills for Kelon's competition

Post by Eddie Dante »

Not sure if this is worthy of a complete thread. I just started out trying solo PVP and so far find it totally awesome, so I might add more to it.

For the competition I thought my first 'fair' (no AFK or non-fitted kill) solo victory would be a nice entry:
https://zkillboard.com/kill/61846570/

The story: after reading a bit about solo PVP I had fitted 10 slasher frigs with tracking disruptors, AB & AC's, fully intending to shoot everything that moved, not caring about any losses.
I scanned this destroyer in a small plex. As far as i knew, destroyers eat frigates for breakfast so i said a quick goodbye to my trusty ship and went in. The destroyer sat at 10-15km from the beacon and ate through my shield in the blink of an eye. I have no memories of whether i actually locked and shot him. Getting scared, i panickly warped off.
The good thing about warp tunnels is that it gives you some time to breath out, recollect your thoughts, replay what youve just seen.
I calmed down a bit, reminded myself that: 1) my slasher was meant to get blown up. And: 2) Tracking disruptor and speed were on my side, so my opponents dps might be somewhat smaller when i got close to him.
Imagine my surprise when i warped in again: Got into hull while getting close to him. Orbit @ 500m and tracking disruptor on: I didnt take a single bullet for the remainder of the fight. :D
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Budda Sereda
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Re: [LSC] Eddie's Solo kills for Kelon's competition

Post by Budda Sereda »

Did you repair your shield before warping back?

I imagine HIS surprise when you got back!

Not sure how did you approach him, hope not directly, but by double-clicking in space nearby to him?

Anyway, shooting down dessi in a frig is a good stuff! Congrats!
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LeFleur
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Re: [LSC] Eddie's Solo kills for Kelon's competition

Post by LeFleur »

You were lucky, he was fitted with railguns that have problems tracking nearby things. Had he been fitted with blasters, story might have played differently. Anyway beyond that, good job, congratulations. The "I already lost this ship/not destroyed, hey free ship" is great to have when planning pvp.
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Raido Kudonen
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Re: [LSC] Eddie's Solo kills for Kelon's competition

Post by Raido Kudonen »

That fit is designed to sit about 10km off the beacon and almost instantly lock and destroy frigates that warp in. The tracking disruptor was the right call (although it might not have worked had the pilot been more on top of things, or had the destroyer been rigged properly - there are a lot of "ifs" here, but the important thing is that you took the fight and it worked out!)

A couple critical points, just because they might be helpful:

1) You should have the "combat logs" window up when doing PvP. It's particularly helpful in situations like this, where you warp out and then go back in, because even if you didn't have time/forgot to "look at" the enemy ship to see whether he was fitting rails or blasters, you can check your combat logs to find out what he was using to shoot you. That way, you can decide whether to script your TD for tracking (to get under his rails) or optimal (to make your ACs with Barrage outrange his blasters with Null). The TD Slasher should usually be able to beat a Catalyst either way!

2) I checked your fit on zkill and it could use some work. Active armor reps are out of meta for T1 frigates, because small ancillary reps are super expensive still and nothing else does a good job of EHP/s. For example, at all Vs your fit only manages 48 EHP/s with a heated rep, which is barely half of a low-damage T1 frigate's DPS. You'd be better off with a hull tank and a gyrostabilizer, like this:
Spoiler
[Slasher, Eddie Dante's Slasher]

Damage Control II
Counterbalanced Compact Gyrostabilizer

1MN Y-S8 Compact Afterburner
Fleeting Compact Stasis Webifier
Initiated Compact Warp Scrambler
Balmer Series Compact Tracking Disruptor I, Tracking Speed Disruption Script

Small Gremlin Compact Energy Neutralizer
200mm AutoCannon II, Hail S
200mm AutoCannon II, Hail S
200mm AutoCannon II, Hail S

Small Transverse Bulkhead I
Small Transverse Bulkhead I
Small Transverse Bulkhead I
Also, fitting a Polycarbon rig (which reduces your armor buffer) with an active armor tank is a mistake because it leads to you getting volleyed through your buffer, which makes your inconsequential active reps even more useless. So don't do that.
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"To crush your enemies. To see them bubbled before you, and to hear the lamentations of their carebears."

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Glasi Vookto
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Re: [LSC] Eddie's Solo kills for Kelon's competition

Post by Glasi Vookto »

Good job Eddie for getting your first kill! Even more so in a Slasher! The Slasher is a lot of fun to fly, but it's very squishy and requires some decent piloting skill so it wouldn't be my first choice to start learning solo PvP in.
Regardless, I think you did the right thing in that engagement, although I have to tell you, you were a bit lucky too with the opponent you had ;)

Now allow me to pick on Raido's post as I think some of it is bad advice for newbros :)
Raido Kudonen wrote: 2) I checked your fit on zkill and it could use some work. Active armor reps are out of meta for T1 frigates, because small ancillary reps are super expensive still and nothing else does a good job of EHP/s. For example, at all Vs your fit only manages 48 EHP/s with a heated rep, which is barely half of a low-damage T1 frigate's DPS. You'd be better off with a hull tank and a gyrostabilizer, like this:
Spoiler
[Slasher, Eddie Dante's Slasher]

Damage Control II
Counterbalanced Compact Gyrostabilizer

1MN Y-S8 Compact Afterburner
Fleeting Compact Stasis Webifier
Initiated Compact Warp Scrambler
Balmer Series Compact Tracking Disruptor I, Tracking Speed Disruption Script

Small Gremlin Compact Energy Neutralizer
200mm AutoCannon II, Hail S
200mm AutoCannon II, Hail S
200mm AutoCannon II, Hail S

Small Transverse Bulkhead I
Small Transverse Bulkhead I
Small Transverse Bulkhead I
Raido, I may not have been soloing in lowsec that much lately, but I'm pretty sure active armor is still a thing on T1 frigs, and it does just as good as it used to, especially on the Slasher. I understand the SAAR prices may prevent people from fitting that specific mod, but that doesn't automatically mean that all active armor fits stop working.
That fit you listed is sub-par and totally unfitting for the way a TD Slasher would be flown.
First, let's take the rigs. The 3 bulkheads give you what, 700 extra ehp? A regular repper gives 48 EHP/s according to you, so after 15s you break even and armor repper becomes better. This is especially good for longer, enduring fights, where you need active reps to keep you going.
Second, always fit T2 AB. When flying Slasher, speed is your tank. You rely on it to stay alive, so don't gimp it.
Third, T2 or at least Faint Epsilon scram. There's a huge difference between 9k and a 11k when you're fighting at heated scram range, and the damage difference may be enough to keep you on grid and win a fight in some situations.
Fourth, never ever use Hail on a Slasher. There's no situation I can think of that would warrant loading it, so I don't even bother carrying it.

Eddie, for reference, here's the Slasher fit I used to fly: https://o.smium.org/loadout/private/102 ... 3232710656
If the SAAR is too expensive for you, you can replace it with a T2 and maybe swap a rig or two for an Auxiliary Nano Pump if you feel you need more tank. It is not a good idea to use armor resistance rigs as they reduce your max speed and make you die quicker. It may not be as good as the SAAR fit, but I think it would still work in many situations.
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Re: [LSC] Eddie's Solo kills for Kelon's competition

Post by Eddie Dante »

Thanks for the advice. Ive had some discussion in LSC chat too, which brought up some of the same points.

(some of the) Improvements since the dessie kill:
- Eve running on dual screens now (best improvement to eve ever!), making room for combat log, split chat windows & the solar system map
- Dotlan maps running on the tablet next to my pc
- awareness of the existence of SAAR's (and their price...)
- awareness of the use of bulkhead rigs as a buffer so the repper has time to catch up
- spiralling approach is a thing
and most importantly:
- started recording fights so i can rewatch them for evaluation

My stack of slashers has vanished in multiple ways including smartbombs, oneshotting dessies, NPC miners & gateguns. Did get an incursus kill on tape though! Also finished of an atron and RFF duking it out with eachother.
https://zkillboard.com/character/1192985832/
My new shipstack consists of dual webbing breachers, after reading Breeze's post about them. Lost 2 of those already to kiting ships. Tried a slingshot on the 2nd one, but its bloody difficult!


Biggest problem so far: finding any target at all. Im pretty much travelling through lowsec, scanning every ship down i see. Rarely, someone is sitting in a plex. Rarely, the ones that do are willing to fight. Any suggestions?
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Glasi Vookto
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Re: [LSC] Eddie's Solo kills for Kelon's competition

Post by Glasi Vookto »

Running Eve on two displays is very helpful. You don't need the system map opened in game, I rarely use it, and when I do, I minimize it afterwards. I have damage logs appear dynamically on screen so they don't take dedicated space. So one screen is enough for eve and I keep Dotlan/Browser on the other. It's a lot easier to copy/paste a pilot's name from client to browser/Zkillboard than on a tablet.

Using dotlan is the best way to navigate and find fights in lowsec. Make sure you use an integrated FW map like this (http://evemaps.dotlan.net/map/Caldari_VS_Gallente#jumps) and look at the systems with most jumps. Roaming around there increases your chances to find a target.
You could also try sitting in a novice in one of these systems and wait for people to come to you.

Either way, finding fights you can take is not easy. I sometimes get one fight after the other while other times I may roam for an entire hour without finding anything, o it be a hit or miss. With experience you will start learning which systems you get what kind of fight and start finding stuff more reliably.

Keep up the good work, you seem to be on the right track. If you have any other questions, or need advice on any (solo) PvP matter, don't br afraid to ask.
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Re: [LSC] Eddie's Solo kills for Kelon's competition

Post by Eddie Dante »

Guess its time for a little update, Ill try to make it short, since I'd rather be flying.
After the slasher-stack, breachers would be my next go-to ship. The first few Ive lost quite uneventful to fights i just shouldnt have taken: 2v1's, multiple Algos' (insert Dutch saying about a donkey and stones here).
https://zkillboard.com/kill/62139932/
https://zkillboard.com/kill/62143121/
https://zkillboard.com/kill/62145198/
https://zkillboard.com/kill/62167637/
https://zkillboard.com/kill/62168451/

Meanwhile, I noticed a lot of exploration and missioning ships, especially in Iges, which got me thinking of combat probing. A lot of redocking with a probe (the ship, not a probe) and breacher netted me:
https://zkillboard.com/kill/62183747/
https://zkillboard.com/kill/62187991/
https://zkillboard.com/kill/62200647/
https://zkillboard.com/kill/62273402/
https://zkillboard.com/kill/62273940/
Not very proud of those, all mission running and mining newbies who had no clue they were in dangerous territory. So, I reimbursed most of them and moved on to better things.

Which turned out to be losing my Svipul (yup, got tired of all the redocking). Weird story here. I'd probed down a relic site and waited 2au off for an explorer (with hopefully valuable loot) to come in. A few mins later, sure enough core probes showed up on dscan. I had a pretty good idea who in local it was and according to zkillboard he usually flew Probes (again: the ship, not a probe). While the guy was scanning, a small fleet jumped into system and a covops came on dscan. I'd assumed the covops was with the fleet when I noticed it being very, very much in line with the relic site. Though I was a bit confused i jumped in. It was indeed the guy i suspected, but he was 30k off and warped immediately. Meanwhile, what i didnt knew, was that inbetween 2 dscans (a 10sec window, max), the covops had retracted his probes, and a proteus had launched his probes and also scanned the site down. The lucky bastard arrived at the same moment i did and killed me half a minute later: https://zkillboard.com/kill/62316831/ Took me a while to figure out the whole story.

Not much happened for a few days due to RL stuff, but today I started out again. Killed a rifter at a plex who didnt stand a chance: https://zkillboard.com/kill/62451900/ Later, i found a catalyst ratting. I mistook neutron particle cannons for rails so orbited at 500m. Very close fight, if i wouldnt have had to reload i wouldve had him. In hindsight i didnt only have the wrong range but also forgot to employ drones. Ugh. https://zkillboard.com/kill/62452509/ On to the next breacher...
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