first of all a big thanks for continuously organising fleets for the Uni. It's been amazing to see the amount of content you dish out over the past few months already. I can also read a lot of understandable frustration in your post and hope that I can add a few things to the learning points and make you think of it as an expensive lesson rather than a failed fleet :-p
We encountered 4 Battleships - 2 Tempest, 1x Hyperion and 1x Megathron 1 jump out from Otou.
It seemed like they were rushing to a fight from my perspective. Our scout had seen another group of ships that he called out and shared DScan in fleet: https://dscan.info/v/e22ca2255c58
When the scout arrived in system he said: They are fighting and indeed, when I jumped in as secondary, I saw some fighting going on, as well as an Abbadon jumping out of our in-gate. So I assumed that one group of BS+Logi (3 Oneiros + probably Smartbombing Proteus) were fighting with the group of 4 incoming BS. As soon as we loaded grid, it was quite apparent that no fighting was going on though and instead of being a 3rd party in a 4BS vs 1BS+3Logi brawl, we now faced a large number of BS + Logi + some support
- paying closer attention to what's fighting and if there is a an actual fight rather than the gate camp potentially just shooting someone coming through
- There was some confusion on where the fight is taking place - this seem to have rushed you a bit and probably took some time away from decision making. Clearer communication by iE us scouts on what is fighting could have circumvented the confusion and helped take a more thought-through decision for you
- with such overwhelming numbers stacked against us, we could have utilised gate mechanics to just burn back to the gate and see if we can make them aggress and jump back through, potentially splitting their group and turning the numbers advantage in our favour
Unfortunately, you were the first one aligning to Sun, as your command still came through Mumble - hence they immediately focused you and the FC being alphaed off grid first is never ideal for any engagement. Furthermore, we should have probably asked everyone to overheat their prop mod for at least one cycle to try to get out of web range.
- In similar situations, as FC you can wait till you see the first things being targeted and then overheat prop and get out
- You were flying a Loki and mentioned yourself that you have "two buttons too much" - I agree that as an FC of a group this size you want to be able to focus on piloting + Pressing F1 (optional) and nothing else. Additionally, you want to be as tanky as possible - switching your utility for buffer or resi would have probably made sense - more about group size later
The gang managed quite well to get away from the gate but of course a few people, particularly people that forgot their Prop Mod or spawned on the opposite side of the gate (compared to the Sun) were a bit screwed, as they got hard pinned down by the BS + the few tackle they had at 0 at the gate. Some of us (like myself with my HFI) burned out quite a bit too far and our damage application against 3x Oneiros, firing into a BS buffer could have only worked if we pretty much alphaed it - which is quite unrealistic assuming they are setup as a camp already. One of their BS decided to hop in front of us. We could have potentially switched to hat Hyperion and tried to kill it while their logi was out of position. At this point it felt like we had lost already a few DPS.
- Assuming we would still take the decision not to burn back and take advantage of gate mechanics, a cold-warp to one of the interceptors as soon as they are at 150km might have allowed us to lose less and chose a better engagement
- When the nano-gang becomes too big, having an anchor makes a lot of sense. It takes away from the practicing of manual piloting and diving in and out but especially in bigger engagements with less experienced pilots (heck even with experienced pilots) people will constantly get out of position of the "core". So simply making the core stronger by having an anchor and trading in some versatility is fine. Individual pilots can still break off from the core iE an attack BC can try to stay in front etc. But core DPS sticking together is paramount here - so simply anchor if you are more than 3-4 DPS next time
- Be firm of letting people know that they should (a) speak in 3rd person if ever talking about themselves and (b) link killmails instead of shouting "I am dead" in Coms. I think you did a good job at making Coms rules clear at the beginning but those twopoints could probably need a bit more emphasis not only in this fleet but any Uni fleet.
- While it's true that we had some slightly more expensive stuff with us (I think mainly you and Miriel), all other ships were doctrine or at least close enough to doctrine cost (iE my HFI is at 170M, so still very reasonable) - If however you feel less comfortable having such expensive ships on grid, just tell people to reship
You are the FC and even though we have some characters that always need to argue with the FC *wave to Vybez*, most people will listen to you without any talking back and accept the commands. Similarly, if you feel uncomfortable having us PL scrubs coming along to practice our small (medium) size PvP, just let us know and I am 100% confident no one will feel offended
Overall, we let ourselves be baited into an overwhelming number of opponents. That happens and I don't think we should put our head in the sand. Plenty of things to analyse and improve on as always.