Links training sequence

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ViulfR DeWolf

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Post 2016.03.15 21:20

Links training sequence

So, it's nearly time for me to start training all those links I bought to go with my command desies, and while I have a general idea of what sequence to train them in; I was wondering if one sequence is better than another...e.g. Is armor over shield or siege the way to go? My orientation is largely PVP, and while I do time spend time in incursions, it's not my sole goal to provide boosts in that arena.

Any thoughts, lessons learned would be appreciated. Each train is a little more than a week of time but I still have some really long training priorities so I'd like to maximize these in the event I'm over looking a better progression.
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Rashar Arji

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Post 2016.03.16 01:12

Re: Links training sequence

Are you talking the standard leadership skills? The prereqs for link skills? It boils down to what you like flying I suppose, skirmish is really nice for (kiting)frigates, shield or armour is nice too, info is a little bit more specialised.
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Cassiel Seraphim

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Post 2016.03.16 07:21

Re: Links training sequence

When it comes to links and command destroyers, I think you'll have the most immediate use for the skirmish links. So I'd go for that first, as you'll most likely start running with just one link and for that the skirmish one often gives you the most useful bonuses (as their bonuses work for both shield and armour doctrines). Plus, the links boosting armour and shield repairs require a minimum of two links, as they come in a set of paired links (one increasing cycle and cap use, the other reducing cap use to compensate).
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Glasi Vookto

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Post 2016.03.16 09:08

Re: Links training sequence

Skirmish > siege > armour > info
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ViulfR DeWolf

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Post 2016.03.16 11:14

Re: Links training sequence

Thanks all, appreciate the help and my training plan is now better for it.
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Rashar Arji

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Post 2016.03.16 11:16

Re: Links training sequence

Glasi Vookto wrote:Skirmish > siege > armour > info

Although this depends heavily on what types of fleet you fly.
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ViulfR DeWolf

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Post 2016.03.17 01:48

Re: Links training sequence

Rashar, thanks for the reminder, I think the suggested que gets me a glide path where I want to be: skirmish for overall PVP, siege for shield fleets and incursions, armor for dragon slayers/ POS/ WH ops and info for once I start doing more falcon/ECM type stuff (should we get enough jammers, dampers, disrupters to make a full wing/ squad). So thanks again all, this builds my confidence that I'm at least pointed in the right direction.
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Tavion Aksmis

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Post 2016.04.21 11:55

Re: Links training sequence

Im in the middle of skilling my off-grid booster and Im training something like this:

- Skrimish links T1
- Ability to use command processors (my booster is a proteus), hence fielding all threee Skirmish links, and later on ability to field up to 6 links.
- Skirmish links T2 and mindlink
- Armor links T2 and Fed navy mindlink
- Siege links T2
- Info links T2

Think for a on-grid Command dessies I would train all links T1, before mindlink and T2, becouse of the usefulness of boosts from the base warfare skills.
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Rashar Arji

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Post 2016.04.22 08:35

Re: Links training sequence

Tavion Aksmis wrote:Im in the middle of skilling my off-grid booster and Im training something like this:

- Skrimish links T1
- Ability to use command processors (my booster is a proteus), hence fielding all threee Skirmish links, and later on ability to field up to 6 links.
- Skirmish links T2 and mindlink
- Armor links T2 and Fed navy mindlink
- Siege links T2
- Info links T2

Think for a on-grid Command dessies I would train all links T1, before mindlink and T2, becouse of the usefulness of boosts from the base warfare skills.

Some notes, an on-grid CD will most likely only field 1 link if you don't want to be instantly vaporized.

I'd also seriously consider getting into command ships over T3s if you're doing off-grid links. For a couple of reasons;
a) They're just better at it and you have the ability to field 7 links instead of 6.
b) CCP will be bringing links on grid soon™ and at that point do you really want to have your links in a ship that loses SP every time it's killed? And trust me when I say that links will be primary in pretty much any fight. Either for neuts or DPS. You want that shit off grid ASAP.
c) I haven't actually checked so take this with a grain of salt(har har har, has the internet ruined that saying now...), but I believe that a CS will be able to mount a beefier tank than a T3? Maybe? Might be talking out of my rear.

If I had to retrain it all one more time, I'd probably do links in this order: Armor = Siege > Skirmish > Information. T1 first to IV and then focus on T2 links in that order, Siege or Armor depending on what I fly the most but most likely Armor. The tank links are so stupidly strong. A Deacon with links reps ~80% of a 4/2 Guardian without.
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Glasi Vookto

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Post 2016.04.22 13:35

Re: Links training sequence

Rashar Arji wrote:I'd also seriously consider getting into command ships over T3s if you're doing off-grid links.


At the moment command ships are not viable for offgrid boosting apart of some niche situations. We don't know when, or even if CCP will force links ongrid. And if you train a CS booster now you're not sure you'll be able to take full advantage of it anytime soon. Besides, even if links are forced on grid, there will be very few fleets that will warrant the risk of bringing a CS on grid. Most fleets will probably employ CDs, throwaway t1 BCs or cloaky fast and agile T3s to provide ongrid links.

Rashar Arji wrote:If I had to retrain it all one more time, I'd probably do links in this order: Armor = Siege > Skirmish > Information. T1 first to IV and then focus on T2 links in that order, Siege or Armor depending on what I fly the most but most likely Armor. The tank links are so stupidly strong. A Deacon with links reps ~80% of a 4/2 Guardian without.


For bigger fleet that's right. For smaller kitey gangs Skirmish is definitely more useful than either Siege or Armor.
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ViulfR DeWolf

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Post 2016.04.22 14:00

Re: Links training sequence

I appreciate the info folks, I just finished cyno 5 and will wrap up recon soon and will start on the command ship - links glide path mid May. Since small gang and CD's will probably be my first foray into boosting I will tailor accordingly, but will amend the plan for larger fleets as you've indicated above once I get the T1 links in the bag. Again, I appreciate the help and discussion.
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Jeff Kione

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Post 2016.04.22 14:40

Re: Links training sequence

Glasi Vookto wrote:We don't know when, or even if CCP will force links ongrid.

Links are being brought on grid through an AoE buff, that was announced at Fan Fest.

https://www.reddit.com/r/Eve/comments/4 ... _buff_and/
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Rashar Arji

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Post 2016.04.22 22:50

Re: Links training sequence

Glasi Vookto wrote:At the moment command ships are not viable for offgrid boosting apart of some niche situations.

I think you need to get out of the uni a bit. Command Ships are definitely viable and they're definitely used widely.

Glasi Vookto wrote:We don't know when, or even if CCP will force links ongrid.

It has been on the table for a very long time and it was confirmed during the Fanfest stream just like Jeff said.

Glasi Vookto wrote:And if you train a CS booster now you're not sure you'll be able to take full advantage of it anytime soon. Besides, even if links are forced on grid, there will be very few fleets that will warrant the risk of bringing a CS on grid. Most fleets will probably employ CDs, throwaway t1 BCs or cloaky fast and agile T3s to provide ongrid links.

The thing that speaks for T3s are that you can nullify and cloak them. So moving them through wormholes and null sec is super easy. They can also be made to be a lot harder to scan down. However, once ongrid links is a thing, that's no longer viable and the Command Ships can mount a better tank with the same amount of links. Command Ships don't lose you SP when you lose them and since you need/want offensive, defensive, engineering V to fit the links you want, you're looking at a 3 day minimum train when you lose a T3. Which is something that speaks in favour of CS unless you have boat loads of isk and don't mind spendin it on injectors when you lost a booster. For small skirmish gangs you'll probably still stick to CDs with Interdiction Maneuvers and Rapid Deployment, giving you the most essential boosts. However we don't know yet how it'll play out, so far they've mentioned an AOE bubble effect but that's still subject to change.

Glasi Vookto wrote:
Rashar Arji wrote:If I had to retrain it all one more time, I'd probably do links in this order: Armor = Siege > Skirmish > Information. T1 first to IV and then focus on T2 links in that order, Siege or Armor depending on what I fly the most but most likely Armor. The tank links are so stupidly strong. A Deacon with links reps ~80% of a 4/2 Guardian without.

For bigger fleet that's right. For smaller kitey gangs Skirmish is definitely more useful than either Siege or Armor.

Yes, I type my posts out of my perspective as a wormholer. It was also my understanding that the OP eventually wanted to boost large fleets. Hence this order of priority.

EDIT: Minor edits to make more sense.
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White 0rchid

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Post 2016.04.22 23:58

Re: Links training sequence

Waffles use offgrid T3s due to their ability to be cloaky and bubble immune (and also because we usually have a dude in an alt boosting so he can play properly on his main), however PL quite often has CS in fleet with them for boosts.
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Glasi Vookto

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Post 2016.04.23 00:48

Re: Links training sequence

Rashar Arji wrote:
Glasi Vookto wrote:At the moment command ships are not viable for offgrid boosting apart of some niche situations.

I think you need to get out of the uni a bit. Command Ships are definitely viable and they're definitely used widely.

They may be viable in some fleets that match them in size/warp speed and have enough logi to keep them up. Or if they're boosting off a Pos or station in a home system. Otherwise they're too slow and lag behind the fleet when roaming and can get caught on gates or scanned down at safes easily. You might want to get out of the wormhole a bit too, not all fights are armor brawls with Guardian support at 0 on a hole :)

Rashar Arji wrote:The thing that speaks for T3s are that you can nullify and cloak them. So moving them through wormholes and null sec is super easy. They can also be made to be a lot harder to scan down. However, once ongrid links is a thing, that's no longer viable and the Command Ships can mount a better tank with the same amount of links.

Again, that will apply mainly for slow fleets with enough logi to hold reps, and even so, it may be hard to fit those 7 links and a decent tank at the same time. In kitey fleets, or in small ship fleets where mobility is key their tank won't matter and they'll be too slow to get in range to apply their AOE and avoid getting tackled.

Rashar Arji wrote:Yes, I type my posts out of my perspective as a wormholer.

I can see that. But that's only one perspective and it may not apply to lowsec/nullsec engagements which make the majority of Eve pvp.

Rashar Arji wrote:It was also my understanding that the OP eventually wanted to boost large fleets. Hence this order of priority.

I'm not sure he specified that, but if that's the case, then the order you proposed is correct.
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