Discrepancy between ingame and Pyfa

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Bobby Magellan

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Post 2015.10.27 16:15

Discrepancy between ingame and Pyfa

Hi guys,

While fitting an occator in Pyfa, I later found out that the one I ride in game has 7k ehp less than given by Pyfa.

Is that a normal/common issue with the software?
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Jeff Kione

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Post 2015.10.27 16:19

Re: Discrepancy between ingame and Pyfa

Did you activate all your defensive modules? Pyfa assumes you have them running when you get the EHP number I believe.
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Kermit Pental

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Post 2015.10.27 16:23

Discrepancy between ingame and Pyfa

Ingame stats also use your lowest resist when shot at with that dmg type. I think by default pyfa uses omnidmg to calculate the EHP. It could be something like that.
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Bobby Magellan

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Post 2015.10.27 17:04

Re: Discrepancy between ingame and Pyfa

Yes, everything was activated.

Not that far from the same topic, I tried an incursus fit where I had at least 5% CPU left in Pyfa, but I cant fit it in game...
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Jeff Kione

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Post 2015.10.27 17:19

Re: Discrepancy between ingame and Pyfa

Are you using the All 5 profile?
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Cassiel Seraphim

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Post 2015.10.27 18:41

Re: Discrepancy between ingame and Pyfa

Kermit Pental wrote:Ingame stats also use your lowest resist when shot at with that dmg type. I think by default pyfa uses omnidmg to calculate the EHP. It could be something like that.
For clarity, this is for each of the three layers; shield, armour and hull. So it won't line up with 100% <damage type> profiles either. Ingame basically gives you your minimum ehp, while EFT/pyfa assumes average resists.

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