Long Term market Speculation on (E) Meta junk.

Forum rules
This forum can be viewed by the public.
<<

Ceilidh Brinalle

Portrait

Member
Member

Post 2015.01.08 21:20

Long Term market Speculation on (E) Meta junk.

So...

I find myself with more then my usual amount of free time again, which means I will be actually undocking. Which tends to cost money. Or in my case increase my desire to buy cool shiny ships that I probably wont ever use. This months want is a Redeemer.
My weird thought today is this:

With the now-ongoing module teiricide, would I possibly make more money holding on to my hanger of Meta1-3/4 'junk' modules and selling them as they get combined/improved?
Or should I just suck it up, Red Frog it all to Jita, and buy 7/8 of a Blop with the proceeds and let it collect dust in a hanger on the incredible off chance I ever need a BlOps in the future?

Alternatively, there is a possibility that some equipment will greatly increase in value once changed, so is gambling the space farm on unknown futures be a lucrative move?

Liquid assets in this game don't do anyone any good, because inflation sucks. Ships and mods increase in value...
Image Image Image ImageImage
<<

jadedkiss

Portrait

Member
Member

Post 2015.01.12 18:16

Re: Long Term market Speculation on (E) Meta junk.

Speculation is gambling. And I don't think gambling has ever been suggested as a business strategy (unless you own the casino, in which case you aren't actuslly the one gambling).

i would ask, have there been ccp module changes in the past? Are there graphs and data available to see historic changes in prices before and after the modules changed? If you can spot a pattern then you reduce the risk associated with gambling.
Image
<<

Daniel Wittaker

Portrait

Member
Member

Post 2015.01.13 15:59

Re: Long Term market Speculation on (E) Meta junk.

Market speculation is a thing in Eve. There are module/hull changes all the time. The problem is that the surefire ones shoot up as soon as devblog gets released.

It's not about spotting historical patterns, it's about knowing the game. For example, a lot of old, rich players store big chunks of their wealth in two things. One is tritanium--everything in the game uses more trit than any other mineral to build, so trit makes a nice hedge against inflation if you're going to take a break from the game. Guidance systems, on the other hand, are a PI product that, in the past, has been sold for less than the price of its ingredients. In this instance, since we know that the balances are supposed to be built around optimal and tracking bonuses, we can use our knowledge that some weapons aren't built around using T2 ammo (railguns, beam lasers, artillery), to guess that those are the ones likely to see some price increases.

Whether there are any big price shifts is another matter. You could safely say that even if a meta module becomes more attractive than T2 for some uses, those uses aren't going to be a source of massive demand, and would just be taking a chunk out of the invention market even if they were.

What I'd do is just buy a lot of the cheap stuff. The price isn't going to go down due to saturation.

Oh, and by the way, all business is risk. Life is risk. The difference between risk--what we're doing above--and gambling, is that when you gamble, you know that the odds are against the player. But the potential payoff is huge, and that makes it fun. Hence my suggestion for just buying cheap stuff--it's like dropping a dollar on the lottery, except in this case, the worst thing that happens is we get our dollar back.

Return to Ships, Modules, Charges and Items

Who is online

Users browsing this forum: No registered users

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Powered by Dediserve