[EVENT] Cruiser Fight Club | Saturday 27 August | 1900 EVE Time

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Uryence
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[EVENT] Cruiser Fight Club | Saturday 27 August | 1900 EVE Time

Post by Uryence »

Cruiser Fight Club

This is a one-off chance to fight pre-arranged 1v1 fights in Tech 1 cruisers. Fights will be to 25% structure by default, so you (probably) won't lose your ship(s). After each set of fights we will debrief and discuss what happened, to maximise learning.

Cruiser duels are rarer in the wild than frigate duels, but they do happen. Cruisers present interesting fitting challenges, and since cruiser combat is a bit slower than frigate combat, cruiser fighting lets you observe how a battle works more easily.

Key details:

What: friendly 1v1 cruiser duels
When: Saturday 27 August, 19:00 EVE Time
Where: Slays (1 jump from Stacmon)
Comms: Delta; Delta and Echo if we get enough participants that it's worth running eight fights parallel rather than four
Duration: 2 hours scheduled

Format
  1. Whichever ship enters 25% structure first loses; pilots can fight to the death by prior agreement
  2. Pilots may choose to warp off if their opponent isn't holding tackle on them, and this counts as a draw
  3. Pilots may surrender at any time, and pilots are obliged to respect surrenders
  4. Pilots may agree a draw at any time but both pilots have to agree for it to count
  5. The umpire may declare a draw if a fight has continued for an unreasonable amount of time and the fight has entered a static state
Fitting

Full rules follow in the next post, but the key rules are:
  1. Base Tech 1 cruisers from the four main NPC empires only
  2. Tech 1 and meta modules and rigs only, except that you can use a Tech 2 Damage Control
  3. Base Tech 1 ammunition, drones, and charges only
  4. No combat drugs
  5. No combat implants, including powergrid/cpu implants (and please bring a clean clone: podding is forbidden, but accidents can happen)
Within these rules, pilots are heartily encouraged to concoct fits and have them shipped to Stacmon using the amazing Uni Hauling Service. You can look to zKillboard for inspiration, and/or talk to me or other PvP pilots around the Uni. Anyone who consults me about a fit will have their fit treated in total secrecy. You can also publicly run fits past the fittings channel on Discord.

A few notes that might be useful:

- cruisers present a more ramified set of tactical and fitting options than frigates
- note in particular the general presence of dronebays
- note that two of the EWAR cruisers, the Bellicose and Arbitrator, are solo-viable
- MWDs and 'dualprop' (MWD plus afterburner) configs are both more common for solo cruisers than for lowsec solo frigates
- triple-check that you have included ammunition, drones, cap boosters &c in any fit before buying and shipping it

And also some useful links:

- The CORE class on fitting
- Rules of thumb for fitting from the wiki
- Worked example of fitting choices from the wiki (this is for a ship to fly as part of a doctrine, but many of the modes of thinking transfer across)
- zKillboard: if you look through lots of kills and losses for a particular cruiser on here (e.g. here is solo activity for the Bellicose) you will begin to get a sense for what the 'meta' fits popular right now for that ship are—though you need not play into the meta if you don't want to!
- An extremely long video discussion of the basics of fitting across the full range of slots

Whatever you fit, remember that any solo PvP ship must have ways to (1) tackle, (2) deal damage and (3) avoid or tank damage.

Let's get out there and smash up some cruisers in the name of fun and education!
2022 fleet command cumulative delta: 33,014,075,514.00 ISK
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Uryence
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Re: [EVENT] Cruiser Fight Club | Saturday 27 August | 1900 EVE Time

Post by Uryence »

Fuller Rules

Fight format
  1. Whichever ship enters 25% structure first loses; pilots can fight to the death by prior agreement
  2. Pilots may choose to warp off if their opponent isn't holding tackle on them, and this counts as a draw
  3. Pilots may surrender at any time, and pilots are obliged to respect surrenders
  4. Pilots may agree a draw at any time but both pilots have to agree to it
  5. The umpire may declare a draw if a fight has continued for an unreasonable amount of time and if the fight has entered a static state
Fitting

Base Tech 1 cruisers from the four main NPC empires only

This means base Tech 1 Amarr, Minmatar, Gallente and Caldari cruisers, such as the Thorax, Caracal, Rupture and Omen.

You cannot use a Loki: that is a Tech 3 cruiser.
You cannot use a Zealot: that is a Tech 2 cruiser.
You cannot use a Cynabal: that is a pirate cruiser.
You cannot use a Navy Osprey: that is a faction cruiser.
You cannot use a Vedmak: that is not from one of the four main NPC empires.

Tech 1 and meta modules and rigs only, except that you can use a Tech 2 Damage Control

Apart from the Damage Control, you can only use Tech 1 modules and rigs and meta modules, e.g. Enduring, Compact, Restrained, Scoped.

You cannot use officer, deadspace, faction, or abyssal modules, or Tech 2 modules other than the Damage Control, or Tech 2 rigs.

Base Tech 1 ammunition, drones, and charges only

Base means base, so you cannot use, for instance, Caldari Navy Antimatter: that is faction ammo. You also cannot use Tech 2 ammo—which would, in any case, not fit in any of the weapons which you can use within the rules above. Tech 2 ammo does alter the meta a bit, but I want this to be as accessible and cheap as possible.

When I write 'and charges', I'm including cap booster charges. Annoying though it is not to be able to use Navy ones, we'll be following UFC's lead and using only the base T1 cap booster charges. That goes for both cap boosters and ancillary shield boosters.

No combat drugs

Please don't take any combat drugs (e.g. Mindflood, Blue Pill) or any event or daily reward boosters.

Of course, if you're running a Master-at-Arms Cerebral Accelerator, that doesn't give you any combat advantages, and isn't lost when you get podded, so that's fine.

No combat implants

Please don't use any implants such as skill hardwirings or pirate implants (Snakes, Amulets &c) which give you a combat advantage. This includes powergrid/cpu implants, as these can enable some otherwise impossible advantaged fits. Please bring a clean clone, just in case someone accidentally pods you.
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Jalxan
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Re: [EVENT] Cruiser Fight Club | Saturday 27 August | 1900 EVE Time

Post by Jalxan »

You cannot use a Navy Osprey: that is a faction cruiser.
I feel called out... :lol:
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Uryence
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Re: [EVENT] Cruiser Fight Club | Saturday 27 August | 1900 EVE Time

Post by Uryence »

Jalxan wrote: 2022.08.13 12:53
You cannot use a Navy Osprey: that is a faction cruiser.
I feel called out... :lol:
I assure you that I only picked it because it's a very common soloist ship in general! :)
2022 fleet command cumulative delta: 33,014,075,514.00 ISK
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