Titus Tallang wrote:The previous iteration of the Bastion module would've made the Golem a ridiculously over-the-top EZmode L4 boat. With the tank bonus given by Bastion it would've simply made losing the ship borderline impossible.
In truth, except token few, L4s are already EZ-mode for pretty much everyone capable of fielding something that costs about the price of marauders.
I doubt that new marauders will be breaking any completion records, be it L4s or incursions. They always were (and will be unless next rebalance round will do something mean) pretty much inferior to pirate BSs for those purposes in hisec while rather expensive and skill-intensive to fly them in null (seriously, I imagine ratting in carrier, of all things, would be safer and faster, with similar training time now; alternatively, ABCs will do same things cheaper in many regions). The only thing going for them was ability to loot on the fly that maybe
allowed them to somehow compete in missions with other ships in terms of ISK/hour.
Cassiel pretty much nailed it (there, in barackets) already though:
Cassiel Seraphim wrote:I can only speak for myself, I had given up on Marauders a few years ago (insane training requirement for virtually little benefit compared to other ships, and in most cases the other ships were cheaper and better).
So when they finally did announce they'd look over Marauders, I got very, very excited about it. I reckon others did too, hence the outburst in the forum from all these people.
I must confess. I like shiny ships with unique abilities. Despite insane traning requirements, I was ready to commit because space transformer with low-cooldown "blink", disregard for EWar annoyance and insane high slot based tank (hint: possibly an armor ship that can actually compete with shield PvE setup) has that fresh air about it.
It could have its niche in PvE and maybe even PvP (i guess mostly in quiet lowsec or hisec wardecs, but this is still a niche afterall).
One thing they were pretty much subpar for was incursion running. With new iteration these ships became slightly better for incursions, but I just can't see anyone using them over pirate battleships still (Kronos comes close to being nice but that's it I'm afraid). And for an expensive and b@#%h-to-train ship that's a role you either perform the best, of you go home. So in the end that change helped noone in incursions.
For missions T2 resists may be good (again, Kronos both tanks and deals most damage to derpentis rats, Golem can fit here too) or may be absolutely irrelevant (if you use Paladin against something that deals Kin/Exp mix, you are doing it terribly wrong).
On PvP, I think I can't really comment. But I'm sure that in PvP marauders are terrible lossmails, but what goes for them? They may be good in RR gangs (if you screw bastion you can probably fit some reps and cap chain on them), but are you sure that you'll use hideously expensive battleships, even though with 4 untility highs and T2 resists, over something else in numbers
(and as far as I can tell, they can't compete with the likes of foxcats or other "field a hundred of slow and shiny ships" due to buffer issues as CCP nerfed marauders' HP)? I may be wrong, but I feel that sickinengly strong local repping is something that could carve a small niche for them, something that just being shiny RR BS ship (is it even a doctrine now, outside of Domi fleets?) won't.EDIT
: Oh wait, they are keeping their sensor strength it seems. So I doubt about RR even more now.
Oh, but it still blows up a dickstar. Something this ship would do better in iteration 1 version due to better bastion mode anyways.
Eh, that was one hell of a rant, sorry. Bottom line is:
- 10-11 marauders (Kronoses/Vargurs) fleets may or may not be somewhat decent in VGs;
- some of them will be good in missions/anoms, but hardly the best choice IMO;
- Paladin sucks. If someone can show me why I'm wrong here, I'll be happy.