Factional warfare missions are currently paying 600m/hr/toon

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Wrathful Penguins

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Post 2013.03.26 21:30

Factional warfare missions are currently paying 600m/hr/toon

- Make a fw alt corp and join minmatar with it, use a caracal navy/bomber/drake capable toon. Fits will be shown below.
- Get faction standings for Minnie (this is easy as fw promotions give you it, either leech mission rewards off someone or grind up through the missions, leeching is way faster though).

- Go around the following route picking up missions in an inty or a merlin (fit is 3 warp speed rigs, nanos/dcu lows, mwd and mses)
Just add them all as waypoints and warp from yellow gate to yellow gate.
- Dal (base camp)
- Lulm
- Olfeim
- Abudban
- Hek
- Anher
- Ofstold
- Gukarla
- Orfrold
- Hadozeko
- Amo
- Auner
- Flosewin
- Ebolfer
- Eszur
- Dal

You may need to remove stations from this if Amarr are currently holding some of them. It may be worth removing entire segments of the loop to shorten it if Amarr take key ones. That is fine.

- As you go the stations pick up l4 missions. Only accept the following ones.
- Supply Interdiction
- Shades of Grey
- Roidiest Rage
- The Cost of Hubris
- Lethal Strike
- Reprisal
- Dead Men Tell No Tales (only if you don't mind ruining your Amarr standings)
As you accept missions add each mission system you are given as a waypoint at the end of your route.

Once you are back in Dal you can switch into your mission blitzing ship (you should have a big pile of them in Dal). At this point you will have up to 15 waypoints for missions set in the order in which you got them. Simply hit optimise on your route to avoid wasteful jumps and cut the time taken in half. The missions are currently paying around 80k LP each which means a full cycle (approx 2.5 hours from leaving Dal to returning to Dal having done all the missions) will pay around 1.2m LP which, when converted at a base rate of 1k isk/lp each (anyone can get that with ease) is 1.2b for your efforts. Because of the change in how the tier system works you no longer have to wait for a tier 5 push to collect your bank, you can cash out immediately.

To do the missions simply orbit the mission objective at around 4/5 of your maximum missile range, press f1 and go afk. In three of them the objective is to kill industrials (only the 3 on the left in Roidiest Rage), in another three you must only kill a single named battleship in the middle, the others are structure bashes which are also orbit f1 but they take longer and aren't as fun. In a caracal select kin for the indies, em for the battleships. In drake/bomber use your bonused damage type.

Here is a map of the fw area.
http://i.imgur.com/Kj57r.png

Once you get the hang of it you can multibox them pretty easily and getting 1.2b per cycle means that affording extra toons is pretty easy. Once you have extra toons you can follow this pattern.
http://www.teamliquid.net/staff/KwarK/evefw.png
I made that.


[Drake, fw drake]

Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Large Shield Extender II
Adaptive Invulnerability Field II

Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Small Unstable Power Fluctuator I
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile

Medium Hydraulic Bay Thrusters I
Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I


Hornet EC-300 x5


Eifyr and Co. 'Rogue' Navigation NN-603
Zainou 'Snapshot' Heavy Missiles HM-703
Zor's Custom Navigation Hyper-Link
Zainou 'Gnome' Shield Operation SP-903
Zainou 'Deadeye' Rapid Launch RL-1003


[Caracal, fw]

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II

Experimental 10MN Microwarpdrive I
Phased Weapon Navigation
Large Shield Extender II
Sensor Booster II, Targeting Range Script
Fleeting Propulsion Inhibitor I

Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile

Medium Hydraulic Bay Thrusters I
Medium Hydraulic Bay Thrusters I
Medium Anti-EM Screen Reinforcer I


Hornet EC-300 x2


Eifyr and Co. 'Rogue' Navigation NN-603
Zainou 'Snapshot' Heavy Missiles HM-703
Zor's Custom Navigation Hyper-Link
Zainou 'Gnome' Shield Operation SP-903
Zainou 'Deadeye' Rapid Launch RL-1003

Web and invuln on this fit are pretty much interchangeable and can be adapted to taste.

[Purifier, fw]

Damage Control II
Nanofiber Internal Structure II
Ballistic Control System II

1MN Afterburner II
Medium Ancillary Shield Booster, Cap Booster 50
Phased Weapon Navigation Array Generation Extron

Prototype 'Arbalest' Torpedo Launcher, Caldari Navy Mjolnir Torpedo
Prototype 'Arbalest' Torpedo Launcher, Caldari Navy Mjolnir Torpedo
Prototype 'Arbalest' Torpedo Launcher, Caldari Navy Mjolnir Torpedo
Covert Ops Cloaking Device II
[Empty High slot]

Small Hydraulic Bay Thrusters I
Small Rocket Fuel Cache Partition I


Zainou 'Snapshot' Torpedoes TD-603
Zainou 'Deadeye' Missile Projection MP-703
Zainou 'Deadeye' Guided Missile Precision GP-803
Zainou 'Deadeye' Target Navigation Prediction TN-903
Zainou 'Snapshot' FOF Explosion Radius FR-1003



Profits are dependent upon Minnie keeping tier 4 (they seem to be at the moment) and not getting PvPed. If you have any kind of lowsec competence regarding isolating, crashing, outrunning, dispatching frigs with webs etc then these should be relatively safe. You will lose some though and I recommend buying in bulk and shipping them to a central location to cut down on reshipping time which could be more missioning time. Bear in mind though that each completed mission pays for a brand new drake and then some.


Feel free to post any questions here.
Last edited by Wrathful Penguins on 2013.04.03 18:50, edited 1 time in total.
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Wrathful Penguins

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Post 2013.03.26 21:47

Re: Factional warfare missions are currently paying 600m/hr/toon

Also once one player is turning in l4 missions he can pretty much instantly unlock l4s for another. 15 shared l4 fw missions will give someone enough tribal liberation standings to immediately start picking up missions themselves. The standings take no time to get if you have people operating on a "pass the favour on" basis and helping other people get the head start they got.
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Dagariane Squick

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Post 2013.03.27 03:26

Re: Factional warfare missions are currently paying 600m/hr/toon

Dead Men Tell No Tales (only if you don't mind ruining your Amarr standings)


I am confused by this quote. Could you please explain how faction standing gains/losses work with FW. I was under the assumption that the only way to not lose other empire standings was to only kill other players. This is something I would be interested in and wouldn't mind training a alt but if its going to effect the other empire faction standings and restrict travel in empire space then I would need to start with a fresh alt.
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Wrathful Penguins

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Post 2013.03.27 11:59

Re: Factional warfare missions are currently paying 600m/hr/toon

Dagariane Squick wrote:
Dead Men Tell No Tales (only if you don't mind ruining your Amarr standings)


I am confused by this quote. Could you please explain how faction standing gains/losses work with FW. I was under the assumption that the only way to not lose other empire standings was to only kill other players. This is something I would be interested in and wouldn't mind training a alt but if its going to effect the other empire faction standings and restrict travel in empire space then I would need to start with a fresh alt.

FW promotions give you increased standiing with the two friendly factions and decreased with the two hostile factions but all the promotions together won't -5 you with the hostile ones, especially not with diplomacy. The kill missions have no impact upon your faction standings other than indirectly through promotions for completing them but the structure bash missions also directly cause standing loss for destroying the structure. The reason kills don't impact standings is because they don't cause promotions but promotions themselves aren't enough to cause a problematic loss of standings.

Also when we did this we just bought characters for it and didn't worry about the standings because of all the hundreds of billions we had.
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Dagariane Squick

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Post 2013.03.27 12:54

Re: Factional warfare missions are currently paying 600m/hr/toon

Thank you for the explanation and the guide. This makes more sense and the isk numbers are very intriguing. I will probably end up creating a alt strictly for this after my hauler finishes his current plan.
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Redamok Houssa

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Post 2013.03.27 16:10

Re: Factional warfare missions are currently paying 600m/hr/toon

Thanks for sharing this in detail, I will train an alt this way too. I am more tempted by the purifier for ease of travel, are the caracal or drake particularly better for this in any way?
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Wrathful Penguins

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Post 2013.03.27 17:01

Re: Factional warfare missions are currently paying 600m/hr/toon

They're more multiboxable due to their higher EHP.
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Annaka Hansen

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Post 2013.03.27 18:25

Re: Factional warfare missions are currently paying 600m/hr/toon

Alt is close to being able to fly the listed Drake (with minor adjustments).

Anyone want to get together to work up that standing?
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There may even be ISKies involved if it's a cool one ;)
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Atla Wolffriend

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Post 2013.03.27 21:59

Re: Factional warfare missions are currently paying 600m/hr/toon

My Minmater FW alt is still a ways from flying those ships (been mostly concentrating on frigs/dessies and support skills for now, only at 5m SP), but she can do L2s at least. Give me a month or so and I'm game for joining in on something like this...
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Theon Severasse

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Post 2013.03.27 23:04

Re: Factional warfare missions are currently paying 600m/hr/toon

I'd heard someone talking about using Nados to do this, how viable is that?
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Wrathful Penguins

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Post 2013.03.28 04:03

Re: Factional warfare missions are currently paying 600m/hr/toon

Amarr use tds, whoever you heard was very mistaken.
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Keris Soleil

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Post 2013.03.28 13:39

Re: Factional warfare missions are currently paying 600m/hr/toon

If this is true (and I assume it is), surely:
a) there's going to be a lot more people doing FW shortly (which will reduce the income as supply increases); or
b) CCP's going to decide it's not WAI and nerf it?
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Redamok Houssa

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Post 2013.03.28 14:16

Re: Factional warfare missions are currently paying 600m/hr/toon

I know some people asked the same questions about orbiting buttons so didn't do it.

Others made Billions :D
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Keris Soleil

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Post 2013.03.28 14:30

Re: Factional warfare missions are currently paying 600m/hr/toon

All I'm getting at is that (in very general terms), you can make 60m ISK/hr grinding L4's, and 80-100m ISK/hr grinding Incursions. Something like this seems seriously out of whack in comparison, and therefore likely to be patched out (or killed by market forces) long before I can get an alt trained up for this. So that's what I'm asking... Is this a temporary "stuff is out of balance, take advantage now (if you can)" thing, or a "this is awesome and will last forever*, start training your alt, it'll be here when you arrive" kinda thing? :D

* Obviously, I know nothing really lasts forever.
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Daniel Wittaker wrote:Did you know you can fund your PvP and accounts using nothing but pure, renewable stupidity? It's a very green source of energy and requires almost no effort.
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Annaka Hansen

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Post 2013.03.28 17:33

Re: Factional warfare missions are currently paying 600m/hr/toon

Faction Warfare has been a route to significant ISK for a while now. The main change is that you can cash out immediately as opposed to only when Minmatar pushes Tier 5. Is a nerf possible? Yes, anything's possible. But they've been actively trying to get people to go to FW and we haven't heard anything yet. We'll see what happens with Odyssey.
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