[DEVBLOG]Unified Inventory

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Master Akira

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Post 2012.05.23 14:45

Re: [DEVBLOG]Unified Inventory

Unified Inventory

Fixed an issue where the new Unified Inventory would reopen every time a character jumped, docked, undocked or otherwise performed a session change.
Inventory window locations that are still accessible between docking and undocking will now remain open. For example a ships Drone Bay, if opened in a separate window.
Fixed an issue where players could not edit their Smart Filters.
Fixed an issue where Corporation hangars would not load correctly.
Attempting to move mixed groups of items into hangar locations that can only accept a specific item type, will now transfer the items allowed.
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Damn you 120px image height constraint >.<
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Gath Ra'nan

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Post 2012.05.23 17:02

Re: Cargo Hold Bug

Sardik Mainfra wrote:Look here. Apparently new patch solves this issue.

So far so good.
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Combat · Sir Ninja-Edits-a-Lot · Ribbons
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Mag Draco

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Post 2012.05.23 21:01

Re: [DEVBLOG]Unified Inventory

Played around with it today. At first it was very weird but i got used to it by the end of the day. It has some powers i was missing a lot and I'm sure they will fix the small problems with time. Their work was not a waste.
Cannon fodder of the 10th level...
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Van Slyke

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Post 2012.05.24 04:06

Re: [DEVBLOG]Unified Inventory

It still sucks big hairy objects if you live in a wormhole.
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Yornic

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Post 2012.05.24 04:11

Re: [DEVBLOG]Unified Inventory

I am not happy with the new inventory system. I keep having to open new windows, and then windows stay open that should close....

I like a window for my active ship cargohold, so I know how much ammo I have, another for my item hangar, another for my ships, and then another one for my wrecks. When I open a window specifically for my ship cargohold and undock while I have my hangar window open, the hangar window converts to a cargohold window, so that I have 2 cargohold windows.

Also, click-drag functionality seems a bit broken. To move stuff from ship to hangar, you have to open the whole inventory and then drag from there...

Yes I am a bittervet. Yes I preferred the old way. I knew where things were.
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<Master of Squee>
Drunk post, please ignore.

:fluttersquee: :fluttersquee: :fluttersquee: :fluttersquee: :fluttersquee: :fluttersquee: :fluttersquee: :fluttersquee: :fluttersquee:

..., ..., Ornic.
http://i.imgur.com/NAD6D.jpg
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Cassiel Seraphim

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Post 2012.05.24 08:23

Re: [DEVBLOG]Unified Inventory

I still can't get the windows to remember their positions. I can't even get the inventory window to remember it's position in space vs in station (which from what I've been told, it should).

It also doesn't remember what windows I stacked it with, which is frustrating.

It also keeps stealing focus whenever I undock, so it pops up instead of my people & places window that I intentionally put in focus so I could have easy access to my bookmarks undocking the station.

So all in all, I like it when I'm docked up, but I royally hate it as it forces me to move, resize, close, open and what not, every single time dock or undock.
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sean1121

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Post 2012.05.24 14:57

Re: [DEVBLOG]Unified Inventory

Van Slyke wrote:It still sucks big hairy objects if you live in a wormhole.


This.

It has potential, but until it's more polished I hate it.
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