PvP - Minmatar - HAC Muninn

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Gaeid Modiso

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Post 2010.06.12 05:00

PvP - Minmatar - HAC Muninn

I couldn't find any threads on the Muninn so here's a couple I put together in EFT, the glass cannon and the flying brick

[Muninn, Glass Cannon]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Large Shield Extender II
Invulnerability Field II
10MN MicroWarpdrive II

425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
'Arbalest' Assault Missile Launcher, Caldari Navy Piranha Light Missile
'Arbalest' Assault Missile Launcher, Caldari Navy Piranha Light Missile

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I

Warrior II x5

with my skills it's got 503 DPS and 34,990 EHP

[Muninn, Flying Brick]
800mm Reinforced Rolled Tungsten Plates I
800mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II

Stasis Webifier II
Warp Scrambler II
10MN MicroWarpdrive II

425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
'Arbalest' Assault Missile Launcher, Caldari Navy Piranha Light Missile
'Arbalest' Assault Missile Launcher, Caldari Navy Piranha Light Missile

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Warrior II x5

370 DPS and 48,024 EHP. I tried a 1600 plate but it wouldn't fit. I just threw these fits together, so be gentle. I like the glass cannon better because of its punch, and its a bit faster.
Misfortune, and recited misfortune especially, may be prolonged to that point where it ceases to excite pity and arouses only irritation.
- Dorothy Parker
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Thea Infinitas

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Post 2010.06.12 07:14

Re: PvP - Minmatar - HAC Muninn

Gaeid Modiso wrote:[Muninn, Glass Cannon]

Fly a Vaga. Same DPS, better falloff (which is important when using autocannons), much faster and has an extra mid. There's no real reason to fly a Shield-Autocannon-Muninn over a Vaga.

Gaeid Modiso wrote:[Muninn, Flying Brick]

I'm not sure what you're trying to do here.

If you're flying in an armour hac gang, you're better off in a Fleet Stabber. Better tracking (you'd be anti-support so you'll need it), much faster, smaller sig and has an extra low. There's no real reason to fly an Armour-Autocannon-Muninn over a Fleet Stabber in an armour hac gang.

If you're flying without logistics support, fly an armour cane. More DPS, more EHP, more mids, more lows at the cost of sig. But that doesn't really matter without logistics anyway. As above, there's no real reason to fly an Armour-Autocannon-Muninn over a Hurricane when you don't have logi support.

What am I getting at? Don't use ships for things they were not made for. The Muninn was built for sniping so use it for that. It has no equal as a medium sized projectile sniping platform. It excels at it. So here's a cookie cutter sniping fit:
  Code:
[Muninn, cookie]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Large Shield Extender II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive
F-90 Positional Sensor Subroutines

720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
Assault Missile Launcher II, Sabretooth Light Missile
[empty high slot]

Medium Ancillary Current Router I
Medium Polycarbon Engine Housing I


Warrior II x5
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Gaeid Modiso

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Post 2010.06.12 10:34

Re: PvP - Minmatar - HAC Muninn

ok, I missed the ship bonuses. That Vagabond does look nice.
Misfortune, and recited misfortune especially, may be prolonged to that point where it ceases to excite pity and arouses only irritation.
- Dorothy Parker
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Morty Bonny

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Post 2010.06.12 16:07

Re: PvP - Minmatar - HAC Muninn

Aye Muninn only has one use and thats to fit 720's and snipe.

If you want to fit AC's fly a hurricane or those other ships that were pointed out.
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Destoya

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Post 2010.06.14 15:46

Re: PvP - Minmatar - HAC Muninn

You can fly dualtanked muninns for tanking the blood 10/10 with a couple logis, just saying :p
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Myra Zedan

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Post 2010.06.21 22:38

Re: PvP - Minmatar - HAC Muninn

Destoya wrote:You can fly dualtanked muninns for tanking the blood 10/10 with a couple logis, just saying :p

That's a niche role if there ever was one :lol:
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steave435

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Post 2010.06.22 00:39

Re: PvP - Minmatar - HAC Muninn

Destoya wrote:You can fly dualtanked muninns for tanking the blood 10/10 with a couple logis, just saying :p

I doubt it would do better then a Broadsword for the same thing ;)
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Sahara Sena

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Post 2011.06.01 13:05

Re: PvP - Minmatar - HAC Muninn

Just adding a fit here as I've been comparing the zealot and muninn lately for fleet pvp purposes. The muninn is by far the better sniper in terms of alpha and range. It's alpha is a thing of beauty. Zealot can actually fit an armour tank without gimping its dps and tracking/range. The muninn theoretically can fit a decent armour tank but needs to sacrifice alpha/dps and tracking/range to do it and also needs to fully ACR rig and possibly a fitting module to help with powergrid. As such, the shield muninn seems to be the better choice.

[Muninn, Muninn fit]

720mm Howitzer Artillery II, Tremor M
720mm Howitzer Artillery II, Tremor M
720mm Howitzer Artillery II, Tremor M
720mm Howitzer Artillery II, Tremor M
720mm Howitzer Artillery II, Tremor M
Small Energy Neutralizer II
Small Energy Neutralizer II

Large Shield Extender II
10MN MicroWarpdrive II
Sensor Booster II, Targeting Range

Tracking Enhancer II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Damage Control II

Medium Anti-Kinetic Screen Reinforcer I
Medium Ancillary Current Router I

Warrior II x5

With Tremor loaded you're looking at:
105km optimal and 35.9km falloff
206 dps / 1809 volley
.0112 tracking

When dealing with closer range targets with Republic Fleet EMP you have:
29.2km optimal / 35.9km falloff
355 dps / 3120 volley
.0448 tracking

25.4k EHP
245 m/s without MWD / 1616 m/s speed with MWD

Cap stable at 40.4% with MWD turned off / 1min 10sec with MWD on.

Notes:

The sensor booster with targeting range script is mandatory if you want to be able to snipe effectively. The base targeting range of the Muninn with max skills is only 68.8, but with the sebo you'll be able to lock targets at 110km which is just past your optimal range. If you want to be able to snipe within first falloff range, you can swap out the damage control for a Signal Amplifier II which will enable you to lock targets at 139km range which is just within the edge of first falloff. This does however nerf your already fairly weak tank (21.4k EHP without the Damage Control II).

If you are likely to overheat your guns, you'll want to reposition the neuts to soak up some splash damage.

You can squeeze a medium neut on if you swap out the kinetic rig for another ACR. Another alternative is to fit a medium armour repper to help rep up your fleetmates after an encounter.

The other way to go is to drop the neuts and use a 5% PG implant which will let you swap the ACR rig for a shield rig. I'd recommend an explosive resist rig which together with the kinetic rig will up your EHP to 27k, and provide decent omni resists all round 78.1% EM /65.0% Thermal /63.3% Kinetic /69.4% Explosive. That does leave you with virtually no PG left, so you could squeeze on a salvager and an offlined repper for some post-encounter utility.

Lastly, you could fit a couple of Rocket Launcher II instead of the small neuts to help mitigate against drone aggro, but I'm not a big fan of mixed weapon systems.

Since I don't fly the Muninn yet, I'd love to hear from people with some experience flying them particularly with regards to what they use for utility slots and if there are any pilots that use armour tanked setups.
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Destoya

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Post 2011.06.01 15:39

Re: PvP - Minmatar - HAC Muninn

Let me start off by saying this isn't a ship for a conventional fleet. Rather, it finds its place usually along other sniping HACs with scimitar support (snipe HAC gang) or fit out with armor for an AHAC gang (though as steave said before, this fit really isn't anything special. If you want to use a sniping minmatar ship in a standard eve-uni grab bag of BC's and cruisers, you'd be far better off in a 720mm hurricane than a muninn. The hurricane has a lot more tank, more midslots for utility, and more DPS. The muninn, on the other hand, gets a bit better mobility and top end range, which you honestly just dont need with a standard fleet composition.

Anyways, the fit that is "standard" is the one that steave posted above, with 3x gyros instead of the 2x gyro and DCU that is on yours. The extra DPS and alpha from the extra gyro more than justifies the small loss in tank, as you're still going to pop under concentrated fire. I use an assault launcher and a cyno in the utility highslots, the neuts dont give you any tangible advantage in my opinion with too low of range to really do anything, and if a tackler has made it out to your sniper HAC fleet anyways, something is most likely going wrong.

As for an armor fit, you really should use a SFI as said before, but if you absolutely need to fly an armour muninn, I would fit it something like this:


[Muninn, ???]
1600mm Reinforced Rolled Tungsten Plates I
Gyrostabilizer II
Armor Explosive Hardener II
Armor Kinetic Hardener II
Damage Control II

10MN Afterburner II
Phased Muon ECCM Caster I
Phased Muon ECCM Caster I

425mm AutoCannon II, Barrage M
425mm AutoCannon II, Barrage M
425mm AutoCannon II, Barrage M
425mm AutoCannon II, Barrage M
425mm AutoCannon II, Barrage M
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Warrior II x5


Use the remote ECCM on friendly logistics, heavy launchers are there basically because nothing else works in those slots. But really, it's pretty bad, get a SFI.
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Sahara Sena

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Post 2011.06.02 10:26

Re: PvP - Minmatar - HAC Muninn

Thanks Destoya for the insight.

Lately in e-uni we've been roaming in null sec more often than not, and finding targets hovering around tacticals at gates within snipe range of our fleet, but often times we just don't have the capability, hence my interest in the sniper HACs. We've also lately have had a logi or two with us often enough that some specialist ships becomes more viable. I take your point about the hurricane vs. muninn, but the munnin does have that extra range which can come in handy.

I agree the suitcase is probably superfluous, just a fitting habit of mine. Makes sense to go for more gank. As for the neuts, that's another fitting habit of mine, I just don't like mixed weapons systems all that much, plus the neut utility can sometimes come into play during some of our engagements. I've managed to use the small neut on my drake plenty of times in encounters and once it even helped me get rid of a tackler's point on me as I slingshotted back into neut range to neut him/her out.

That armor fit is indeed awful. :puke:

When I get Tech II Arties trained up I'll be taking my cane out anyway and will have something to compare with and it'll help me get used to the quirks of 720s.
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Turhan Bey

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Post 2011.06.02 15:04

Re: PvP - Minmatar - HAC Muninn

I've found that the suitcase does come in handy at times, though it's a toss-up, when you are technically anti-sniper. That is to say, you are in the blob and shooting out, instead of the one always warping at range and picking off the small ships. On the plus side, you have some more survivability which is useful when you're anticipating things at both close and long range. On the minus side, less DPS/alpha means that whatever you're trying to anti-snipe will stay alive longer and/or won't be chased away as quickly.
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Destoya

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Post 2011.06.02 15:53

Re: PvP - Minmatar - HAC Muninn

Fair enough on your points for the sniper fit, I just have a tendency to really hate being stuck in a sniper ship with no ability to assist the gang, say if you are alone on a gate and a freighter jumps through unscouted :wink:

I will admit that it is amazingly satisfying to be able to cheese frigates sitting still at 100km with a nice arty burst though

E: Anti-sniping with a sniper boat isn't going to scare off that tempest/zealot from whacking your frigates or blackbirds and warping out, as putting a minimal amount of DPS out to them isn't going to scare them off very soon. A dramiel or 35km point stiletto burning out to him at 5-7km/s, on the other hand will either kill a sniper or get him off your back very quickly.

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