F.E.A.R 2 (spoilers inbound)
Hi! Just finished playing FEAR 2 and, oh boy, that ending.
Checking over the internet I've seen maaany theories about what wa sit supposed to mean, but they are old posts (2009) so this probably is the best place where I could expose how I think it all went and have some light sheed on it.
Starting from the beggining (Attention, EVERYTHING will be a spoiler):
1. The game starts around 30 minutes before the original FEAR ends. You are Michael Beckett, a SFOD-D soldier secretly assigned to program Harbinger (same as for the rest of the squad, except Lt. Stokes). He was assigned to the program due to his innate capabilities, but other than that he's just a regular person.
2. While your team search for Genivieve, you see the big ass explosion triggered by the Point Man (the PC of the first game, Alma's first son) at the Auburn District. This is where the first game ends.
3. You're brougth to a secret installation under the Auburn Memorial Hospital, where you are injected with something (probably a ton of reflexes booster) and later put on that Alma's-sync-chamber, which after that will have Alma after you for the whole game.
4. Things happen. crap blows up. An helicopter crashes on the school. Some people speculate that this may be the FEAR team helicopter, but I don't think so. A lot of time has passed between the explosion and this moment.
5. Keegan is "seduced" by Alma. You repeteadly notice that Alma, unlike the first game, has a lot of interest in invading your personal space. Weird thing, in one or two ocasions she puts the atractive-girl mental image on herself, instead of the usual corpse-like one. She keeps asking for her babies.
6. You arrive at the Still Island installation. Turns out that Genivive had it all planned and she wants to use you as lure for Alma, in order to capture her and use the possibility of a new release as a weapon against the ATC directives. But not only that, Alma was trying to pose as an extreme danger to you too in order to draw you here, have you strapped to the chair and possibily have your brain power augmented. Soooo when the thing closes she induces you a new nightmare, where a Keegan maddened by love tries to kill you and time flies. Meanwhile, Alma rapes you (giving a whole new sense to the "mindrape" word) and you can hear her moaning and having an orgasm.
7. When everything ends and you wake up, an undetermined amount of time has passed. Given how fast the clock/calendar inside the nightmare went, several months could have gone by. Then Alma shows up in the psychic world, with a womb, and takes your hand to put on it, implying thatyou are the father. I underline "psychic" because some people have complained about how could she be having sex and stuff if she is dead. Well, for all we know, it may be a conception exclusively in the mental plane. We should remember that all this hatred against the world comes not only from being enclosed and killed, but specially from the bad guys taking away her babies. All she wanted were babies :3
All in all, I liked the game a lot and loved the ending. It had me laughing for a good while. I find liberating that Alma finally could find some peace, even if in such a twisted way.
What surprised me a lot is that, after much saying that the two DLC's for the first game wouldn't be canon, they match rather well with this game. Think about it:
- You see an Air force C-17 crashing in the city, short after the explosion happens.
- Alma is way less agressive. This goes well with Perseus Mandate, where Alma is just trying some kind of union between her two halfs, and one even helps you out. This union would explain why at the FEAR 2 she says "now I know what I am".
- The Replica's weren't actually controlled by a resurrected Fettel after all (as it is also implied in Perseus Mandate), he was just a projection from the hell-ish world in Alma's mind. Some people has speculated that the Replica's come after you because the only thing (not being a trained commander) that Alma can tell them is "I want Beckett".
- The PC of Perseus Mandate is somehow "augmented", but we don't know how would that have been acomplished. Now we know that he may be another Harbinger.
In short, surprisingly it's rather hard to find any point where FEAR 2 directly contradicts the DLCs, as oposite as I expected.
Things to consider:
- Is Stokes dead? She was left on the floor of the amplifier, but later disapears.
- If many months have passed while you two were trapped on the amplifier, what happened in the outside world?
- Can Alma actually have a children? Will it be human?
- Did Geniveve survive? The last thing we know was that he was pushed back, but not killed.
That's all for now, give me your opinions
PS: I haven't played the expansion nor FEAR 3 yet, so please if something is actually solved on those, hint it but dont just spoil it please!
Checking over the internet I've seen maaany theories about what wa sit supposed to mean, but they are old posts (2009) so this probably is the best place where I could expose how I think it all went and have some light sheed on it.
Starting from the beggining (Attention, EVERYTHING will be a spoiler):
1. The game starts around 30 minutes before the original FEAR ends. You are Michael Beckett, a SFOD-D soldier secretly assigned to program Harbinger (same as for the rest of the squad, except Lt. Stokes). He was assigned to the program due to his innate capabilities, but other than that he's just a regular person.
2. While your team search for Genivieve, you see the big ass explosion triggered by the Point Man (the PC of the first game, Alma's first son) at the Auburn District. This is where the first game ends.
3. You're brougth to a secret installation under the Auburn Memorial Hospital, where you are injected with something (probably a ton of reflexes booster) and later put on that Alma's-sync-chamber, which after that will have Alma after you for the whole game.
4. Things happen. crap blows up. An helicopter crashes on the school. Some people speculate that this may be the FEAR team helicopter, but I don't think so. A lot of time has passed between the explosion and this moment.
5. Keegan is "seduced" by Alma. You repeteadly notice that Alma, unlike the first game, has a lot of interest in invading your personal space. Weird thing, in one or two ocasions she puts the atractive-girl mental image on herself, instead of the usual corpse-like one. She keeps asking for her babies.
6. You arrive at the Still Island installation. Turns out that Genivive had it all planned and she wants to use you as lure for Alma, in order to capture her and use the possibility of a new release as a weapon against the ATC directives. But not only that, Alma was trying to pose as an extreme danger to you too in order to draw you here, have you strapped to the chair and possibily have your brain power augmented. Soooo when the thing closes she induces you a new nightmare, where a Keegan maddened by love tries to kill you and time flies. Meanwhile, Alma rapes you (giving a whole new sense to the "mindrape" word) and you can hear her moaning and having an orgasm.
7. When everything ends and you wake up, an undetermined amount of time has passed. Given how fast the clock/calendar inside the nightmare went, several months could have gone by. Then Alma shows up in the psychic world, with a womb, and takes your hand to put on it, implying thatyou are the father. I underline "psychic" because some people have complained about how could she be having sex and stuff if she is dead. Well, for all we know, it may be a conception exclusively in the mental plane. We should remember that all this hatred against the world comes not only from being enclosed and killed, but specially from the bad guys taking away her babies. All she wanted were babies :3
All in all, I liked the game a lot and loved the ending. It had me laughing for a good while. I find liberating that Alma finally could find some peace, even if in such a twisted way.
What surprised me a lot is that, after much saying that the two DLC's for the first game wouldn't be canon, they match rather well with this game. Think about it:
- You see an Air force C-17 crashing in the city, short after the explosion happens.
- Alma is way less agressive. This goes well with Perseus Mandate, where Alma is just trying some kind of union between her two halfs, and one even helps you out. This union would explain why at the FEAR 2 she says "now I know what I am".
- The Replica's weren't actually controlled by a resurrected Fettel after all (as it is also implied in Perseus Mandate), he was just a projection from the hell-ish world in Alma's mind. Some people has speculated that the Replica's come after you because the only thing (not being a trained commander) that Alma can tell them is "I want Beckett".
- The PC of Perseus Mandate is somehow "augmented", but we don't know how would that have been acomplished. Now we know that he may be another Harbinger.
In short, surprisingly it's rather hard to find any point where FEAR 2 directly contradicts the DLCs, as oposite as I expected.
Things to consider:
- Is Stokes dead? She was left on the floor of the amplifier, but later disapears.
- If many months have passed while you two were trapped on the amplifier, what happened in the outside world?
- Can Alma actually have a children? Will it be human?
- Did Geniveve survive? The last thing we know was that he was pushed back, but not killed.
That's all for now, give me your opinions
PS: I haven't played the expansion nor FEAR 3 yet, so please if something is actually solved on those, hint it but dont just spoil it please!









